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5,620 Commits over 882 Days - 0.27cph!

1 Year Ago
Missing status panel files
1 Year Ago
- Add a status panel so its easy to see if a beehive is producing or not producing honeycomb - Wrote new inventory check full methods to double check partial stacks - FIx a bunch of terribly timed inventory checks
1 Year Ago
bee_rebalance -> main
1 Year Ago
Rebalanced multiple and single bee swarm damage
1 Year Ago
Missed files
1 Year Ago
Prevent bee damage (no matter what damage type it is) from bleeding
1 Year Ago
Only bother increasing nucleus stats if its not grade 1
1 Year Ago
Max XP is now whatever grade 1 starts at
1 Year Ago
Align under over 25 degrees and over 16 degrees
1 Year Ago
Fixed incorrect perfect growth rate calculation
1 Year Ago
Some stop distance thresholding
1 Year Ago
Got the boomerang doing a little curve a few seconds after throwing
1 Year Ago
Kill the boomerang properly on hit
1 Year Ago
Boomerang rotation now based on its speed
1 Year Ago
Get proper hit material from ray
1 Year Ago
Fully swapped boomerang over to server projectile. Restored most of the old functionality.
1 Year Ago
main -> boomerang
1 Year Ago
bee_rebalance -> main
1 Year Ago
Balance multiswarm damage
1 Year Ago
Working rebalance for single swarm attacks
1 Year Ago
Ensured time since spawned swarm is set on init properly
1 Year Ago
Fixed another bug with master swarm spawning multiple at once (this time in general and not in editor)
1 Year Ago
Fix editor spawning two bee swarms at once
1 Year Ago
Syntax error
1 Year Ago
Hazmats still nullify all damage coming in from bee stings (stab damage)
1 Year Ago
Most clothing will now provide some resistance against Bees, resulting in substantially lower damage per second (bees now do standard stab damage rather than bee sting damage)
1 Year Ago
codegen -> main
1 Year Ago
code gen
1 Year Ago
show_sprinkler_range -> main
1 Year Ago
Added convar to allow enable/disable
1 Year Ago
Remove unneeded ddraw commands
1 Year Ago
Fixed inaccurate sprinkler radius
1 Year Ago
Fixed volume guide being slightly offset towards the player
1 Year Ago
- Huge code cleanup - Ensure spheres and hemisphere prefabs can be correctly swapped between
1 Year Ago
Volume guide now disables properly when turning off
1 Year Ago
Further heater zone placement refinements
1 Year Ago
Corrected some incorrect heater growable sizes
1 Year Ago
Corrected a bunch of incorrect visual sprinkler radius size calculations
1 Year Ago
Ensure sphere prefab loads into memory correctly
1 Year Ago
- Proper prefab based volumes support - Ensured prefab scales properly
1 Year Ago
Beehive compile errors
1 Year Ago
bee_compile_errors -> main
1 Year Ago
Setup volume prefab support
1 Year Ago
bee_ux_improvements -> main
1 Year Ago
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1 Year Ago
Some server projectile virtual methods. Clientside spinning reinstated.
1 Year Ago
Swapped fully to using a server projectile instead so we can use all of the projectile systems
1 Year Ago
Spawn at the correct position + rotation
1 Year Ago
Proper throw setup with eye position validation and racyast before throwing
1 Year Ago
Fixed boomerang server methods running in the client (only in editor)