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5,286 Commits over 854 Days - 0.26cph!

12 Months Ago
Fixed info and loot panel issues
12 Months Ago
Fixed weird colour issue on panel
12 Months Ago
Added some tooltips to hive info
12 Months Ago
Added tooltips
12 Months Ago
Further panel adjustments
12 Months Ago
- New deployed beehive lootpanel (wip) - New icons - New stats (not linked up) - Use input and output grids
12 Months Ago
- Missed file settings - Lootpanel changes
12 Months Ago
Some minor optimisation to Tree addition spawning
12 Months Ago
- Proper deployed beehive guide mesh - Proper deployed beehive item icon
12 Months Ago
- Setup proper despawn rarities - Remove from loot tables
12 Months Ago
cookingv2 -> bees
12 Months Ago
main -> cookingv2
12 Months Ago
editor_losdraw_convars -> main
12 Months Ago
Codegen
12 Months Ago
Can now sell honey to Bandit Camp (same idea as fertilizer)
12 Months Ago
cookingv2 -> bees
12 Months Ago
Added IO line support
12 Months Ago
- Fixed door controller - Broke lock
12 Months Ago
- Added lock and door controller support - Added increased protection to the front of the drawbridge
12 Months Ago
Ensure open/close door takes priority
12 Months Ago
Fixed bug preventing open/close option being replaced by pickup
12 Months Ago
Added sounds
12 Months Ago
Added pickup/repair
12 Months Ago
Fixed bug causing drawbridge model to go invisible whilst at the end of the bridge looking away (update when offscreen)
12 Months Ago
Missing files
12 Months Ago
- Added box collision to all 3 panes of the drawbridge - Stop self collision
12 Months Ago
- Drawbridge Extend/Retract ability now supported by animated building block - Fixed animator issues - Recalculate bounds
12 Months Ago
- Add retract/extend mode - Add menu items - Wire it into animation controller - Codegen
12 Months Ago
Standard 300 open/close now working
12 Months Ago
- Fixed animations not working (cleaned up animator and turned off exit time) Snap back on close?
12 Months Ago
- Dont nuke the animator on the server - Cleanup drawbridge - First steps to debugging broken anims
12 Months Ago
Apply root motion
12 Months Ago
- Get a collider on the new model and setup - Sort out basic animator - Setup realmed removed for the new setup
12 Months Ago
Reduced cook time to 1 second
12 Months Ago
- Prefab cleanup (split client + server nicely) - Add temporary bee buzzing sounds to beehives, natural hives and swarms
12 Months Ago
Can now cook Honeycomb in a furnace to produce Jars of Honey quickly
12 Months Ago
- Changed honeycomb stack size to 100 - Removed logs
12 Months Ago
Trees call combat entity die on tree destruction rather than kill
12 Months Ago
hackweek_swarms -> bees
12 Months Ago
Splashable water items actually increase the wetness value of the attacked player
12 Months Ago
Swarm will keep attacking a player until they pour water on themselves via buckets, water guns or the ocean. If so then egress and fade out
12 Months Ago
Angry bee swarms will now stay away from fire sources. If a player is holding a torch they will stay nearby to attack once the fire goes off
12 Months Ago
+ BaseEntity.SyncVar (doesn't compile)
12 Months Ago
Added implicit conversion operators
12 Months Ago
Add correct list of allowed types
12 Months Ago
Proper client receive method
12 Months Ago
main -> syncvars
12 Months Ago
Deployed beehive spawns particles as well should it have a nucleus and enough comb
12 Months Ago
Enable bee particles on the beehive if it has bees in it
12 Months Ago
Missing files