11,037 Commits over 1,950 Days - 0.24cph!
Remove Yaarana radio station
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Improved audio stream buffering:
Use a ring buffer for increased performance and smaller memory footprint
Start playing the stream once enough data has downloaded, rather than waiting a static period of time (this was way too long for some connections and way too short for others)
Stop downloading more data if enough has been buffered
Added ShoutcastStreamer.DebugStreams to help diagnose streaming issues
Simplified connected speaker sync system to use the boom box data rather than keeping a copy of the audio stream on each speaker
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Cancel a gesture if a player changes equipped item
Can press Ctrl+C and Ctrl+V to copy and paste the current phone number while on the dialling UI
Added a button to copy the current phone's number into the clipboard
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WIP syncing of completely disconnected boom boxes connected to the same URL, still needs some work
Applied new settings to large tiles variant as well
Don't attempt to get the second channel of audio data for visualisation if unity is outputting audio in mono
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Merge from voiceprops/dlc
Fixed some cases where high volume sensitivity was actually lowering volume sensitivity
Fixed sensitivity setting being calculated incorrectly on the disco floor
Standardised sensitivity between both disco floor variants
Create Mp3Streams in a background thread, eliminating hitch when connecting to some radio stations
Merge from voiceprops/dlc
If audio output is set to something other than stereo only pass the first two channels (L/R) into the encoder
Added AudioInterceptComponent.debugChannels to print out audio info
Merge from voiceprops/dlc
Merge from voiceprops/dlc
Make laser beam update a work queue and clamp its allowed time
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Merge from voiceprops/dlc
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Merge from voiceprops/dlc
Added a voice props volume slider (affects boom boxes and recorded cassettes)
Ensure BaseEntity exists on BoomBox when changing flags
Merge from voiceprops/dlc
Added client convar LaserBeam.PrintQueue to print the state of every laser (queue state, length, time since last update)
Player null check in RecorderTool
Added LaserBeam.debugcollisions to print out if the lasers are hitting something
Moved the laser origin point slightly further out from the laser light collision box
List disco floor large tiles variant as a unique item in vending machines
Added initial support for modifying and deleting keyframes
Info accessors in MovieMakerUtility will now work if no demo is loaded
Add a current gesture field to player data so we can correctly play a gesture on a player that began that gesture while outside of our network range
Fixed bots not being able to dance because they haven't purchased the dlc