userJarryd Campicancel
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10,943 Commits over 1,950 Days - 0.23cph!

4 Months Ago
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4 Months Ago
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4 Months Ago
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4 Months Ago
Baseline for a box sorting system Currently only works on large wooden box, can be configured from the loot panel Currently hardcoded to sort alphabetically by item shortname (more modes in future) Controlled by an attached storage adaptor (no adaptor = no sorting) Sorting removes empty slots between items Sort is applied any time the item list is modified, so while sorting is active items cannot be dragged around inside a container by a player
4 Months Ago
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4 Months Ago
Potential SwapKeycard.UpdateAccessLevel fix
4 Months Ago
PlayerCopy tool now works if a PlayerModel is selected rather than the player itself Will now select the newly created model after copying
4 Months Ago
Fixed maincannonshell appearing untranslated on death screen when dying from bradley
4 Months Ago
Fixed binoculars overlay covering chat
4 Months Ago
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4 Months Ago
Fixed extra GetType() causing IsComponentNotOfType check on LodStripper to fail
4 Months Ago
Fixed shields not getting OnHolster callbacks
4 Months Ago
spawn.shielddummy command can now be passed true to make the dummy holster the shield Placeholder shield idle to fix foot IK Fixed gibs spawning parented to the player
4 Months Ago
▄▉▄▌▍▊▌ ▉▋▍▉█▅█▊█▇▋ ▌▇█▆ █▌▆▋▋ ▅▅▉▉▋▍▉▇ ▅▊ ▆▌▌▋▌▆▍▍▊ (▋▍█▇▋▊▉▋ ▄▋▄▅▉▆ ▌▊ ▇▆█▌ █▉ ▅▉▌▅ ▍▄▊▉▄█ ▍▊▍▋▋▌▌▌)
4 Months Ago
Merge from elevator_parenting
4 Months Ago
Merge from elevator_collider_rework
4 Months Ago
Merge from main
4 Months Ago
Resolve import warnings on vanilla TC gibs Mark gibs as R/W and convert vanilla TC gibs to use primitives
4 Months Ago
SB TC now uses the deploy/destroy sounds of the retro TC
4 Months Ago
Merge from main
4 Months Ago
Reworked how we handle broken state, entity is now properly destroyed when a shield is broken rather than just becoming invisible Added debug.breakshield convar
4 Months Ago
Drop the shield when a player dies if it's equipped (like the current held entity) World model Compile fixes
4 Months Ago
Fixed some parts of ADS still working when a shield is equipped
4 Months Ago
Remove shield viewmodel component, set up placeholder animator states and surface logic there instead
4 Months Ago
Added some help text to the gesture picker
4 Months Ago
Reapplied animator changes from RPS branch Fixed player gesture layer not fading out after a one shot gesture
4 Months Ago
Add a preview video field to gesture configs Added test videos for most of the gestures Fixed reset default option deleting the surrnder gesture
4 Months Ago
Merge from hackweek_crudegestures/rps
4 Months Ago
Merge from main
4 Months Ago
Fix options menu not having a body section enabled by default
4 Months Ago
Turn off r/w on tin can gibs mesh Enable useContinuousCollision on tin can gibs, they are so tiny they are falling through objects
4 Months Ago
Fixed create gibs in scene button not working in editor Fixed a rotation error in editor
4 Months Ago
Merge from homing_spectate_fix
4 Months Ago
Fixed a Teams UI exception when first person spectating in a demo Hopefully fixed the homing launcher UI staying on when changing between perspectives while first person spectating
4 Months Ago
Merge from main
4 Months Ago
Merge from spectate_blackout_fix
4 Months Ago
Fixed spectators getting a black screen
4 Months Ago
Merge from underwater_cinematic_blur_fix
4 Months Ago
Show the water line but increase the blur distance to 25m in cinematic mode
4 Months Ago
Merge from underwater_cinematic_blur_fix
4 Months Ago
underwater_cinematic convar disables blur effect
4 Months Ago
Fixed vehicle parenting
4 Months Ago
Rework colliders on player elevators to prevent plaeyrs getting unparented from the lift platform if they stand too close to the edge of the paltform (they are slightly clipping the lift's mesh collider)
4 Months Ago
Merge from parent
4 Months Ago
Merge from main
4 Months Ago
Merge from main
4 Months Ago
Merge from parent
4 Months Ago
Server compile fix
4 Months Ago
Merge from main