userJarryd Campicancel
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13,982 Commits over 2,527 Days - 0.23cph!

4 Months Ago
Don't strip out animation clips that are being used for root motion on AI (we probably can strip these but it's easier to just include for now)
4 Months Ago
Remove collider on server from hemp.entity Update GrowAll command to work via Query instead of Vis
4 Months Ago
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4 Months Ago
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4 Months Ago
Merge from fix_roof_debris
4 Months Ago
Merge from growable_menu_changes
4 Months Ago
Merge from print_speed
4 Months Ago
Merge from fix_backpack_priority_attire
4 Months Ago
Merge from kapok_branch_col_optim
4 Months Ago
Minor adjustment to branch collider
4 Months Ago
Merge from main
4 Months Ago
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4 Months Ago
Fixed some broken rock formations in NMS (scene only)
4 Months Ago
Merge from windturbine_deploy_sfx
4 Months Ago
Merge from improved_embrasures_colliders
4 Months Ago
Merge from ambient_light_lod_fix
4 Months Ago
Merge from 20mindayextension
4 Months Ago
Merge from main
4 Months Ago
Merge from hackweek_meshlod_qol
4 Months Ago
GetAuthoredShadowCastingMode on MeshLOD now respects the new disable shadows setting Disabled shadows on all LODS after 0 on the static phone both for testing
4 Months Ago
Merge from main
4 Months Ago
Merge from main
4 Months Ago
Merge from improve_sail_deploy
4 Months Ago
Merge from wearable_icons_fix
4 Months Ago
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4 Months Ago
More accurate colliders
4 Months Ago
Sail deploy guide will now turn yellow if it's going to block another sail (previously would only turn yellow if it's being blocked by another sail)
4 Months Ago
Merge from hackweek_meshlod_qol
4 Months Ago
Server compile fixes
4 Months Ago
Merge from main
4 Months Ago
Merge from boat_aim_sway
4 Months Ago
Settings changes
4 Months Ago
Also clamp the clarity amount so the ADS can never come to a rest while the boat is in motion
4 Months Ago
Increase ADS aim sway when on a moving player boat Sway amount is scaled by boat velocity, so stationary or very slow moving boats will be easier to shoot from
4 Months Ago
Merge from main
4 Months Ago
Merge from kapok_branch_col_optim
4 Months Ago
Merge from redirect_tests
4 Months Ago
Compile fixes
4 Months Ago
Merge from main
4 Months Ago
Merge from main Conflict on building_planner.entity, auto resolved
4 Months Ago
Merge from vine_rotation_error_fix
4 Months Ago
Merge from scientist2_trophy_fix
4 Months Ago
Merge from pm_equip_tool
4 Months Ago
Compile fix
4 Months Ago
Merge from main
4 Months Ago
Merge from demo_improvements_feb_2026
4 Months Ago
Merge from main
4 Months Ago
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4 Months Ago
Simplify kapok branch A from 4 colliders into a single mesh convex collider Will save 6-9 colliders per vine swinging tree in jungle biome
4 Months Ago
Stripping out more useless stuff, adding in more needed stuff Shut down the tutorial server if the player disconnects for more than 5 seconds or finishes the tutorial