userJarryd Campicancel
reporust_rebootcancel

12,772 Commits over 2,315 Days - 0.23cph!

8 Months Ago
Merge from softcore_update
8 Months Ago
Fixed args error when attempting to invite players to a team while the team is full (use ShowToast method instead of running command)
8 Months Ago
Fixed miner hat losing applied skin when turned on/off
8 Months Ago
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8 Months Ago
New vine swinging test procedural map Fixed broken tree swinging prefab, move to autospawn folder Removed the population bsaed vine tree spawn process Set up a PlaceDecorUniform pass for jungle swinging trees
8 Months Ago
Protobuf
8 Months Ago
Merge from vines
8 Months Ago
Adding a new field to force a more up to date verison on this branch, merges are getting weird
8 Months Ago
Merge from parent
8 Months Ago
WIP new logic to pick a better vine spawn point based on averaged angle to destinations
8 Months Ago
Hooked up stump mesh
8 Months Ago
Protobuf
8 Months Ago
Merge from main
8 Months Ago
Switched the blowpipe attack effect over to the legacy Particle System IK script, works better with an effect that emits from a single point Texture animation mode doesn't seem to like being run in LateUpdate mode which the newer Particle IK system uses
8 Months Ago
Protobuf update
8 Months Ago
Merge from mipmap_gen_fix
8 Months Ago
Merge from main
8 Months Ago
Merge from mipmap_gen_fix
8 Months Ago
Merge from main
8 Months Ago
Fixed item icon post generation process not applying the icon preset settings properly Should ensure any newly created icons will have mipmaps applied
8 Months Ago
Fixed NRE when attempting to export the obj file of a workshop item without modifying the file name
8 Months Ago
Fixed exception when reskinning snowmobile
8 Months Ago
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8 Months Ago
Add a branch highlight instead of DDraw, disable cylinder on the vine launch point
8 Months Ago
Update prefab with new model
8 Months Ago
Merge from softcore_update
8 Months Ago
Fix NRE when creating TC and large wood box corpses
8 Months Ago
Merge from softcore_update
8 Months Ago
Added new MeshCombiner menu option Created combined meshes for storage barrels, vanilla tool cupboard, large wooden box gibs, set to mesh cull 100m
8 Months Ago
Merge from softcore_updates/bag_changes
8 Months Ago
Fixed being able to pickup destroyed bags/towels/beds
8 Months Ago
Fixed fridge not retaining half of it's items when destroyed/repaired
8 Months Ago
Merge from parent
8 Months Ago
Merge from softcore_update/bag_changes
8 Months Ago
Added dirt layer to Standard-Cloth shader, towels need it
8 Months Ago
Merge from softcore_update
8 Months Ago
Merge from bag_changes
8 Months Ago
Add dirt layer to all LOD levels of the Standard-Cloth-Specular shader
8 Months Ago
Merge from parent
8 Months Ago
Merge from main
8 Months Ago
Merge from easterinflatablehorse_DLC
8 Months Ago
Fixed character model not updating when switching between multiple versions of the same item with random parts Fixes chicken/horse visual not updating colours when swapping out items
8 Months Ago
Merge from main
8 Months Ago
Merge from bag_changes
8 Months Ago
Can no longer reassign destroyed bags Fixed bag count not updating properly after a bag was destroyed and turned into a corpse If a single use bag is deleted from the map, destroy it entirely rather than leaving it to be claimed
8 Months Ago
Merge from parent
8 Months Ago
Merge from bag_changes
8 Months Ago
Made the new corpses immortal
8 Months Ago
Merge from bag_changes
8 Months Ago
Merge from parent