12,463 Commits over 2,284 Days - 0.23cph!
Disabling pooling on deployed beehive (hopefully temporary until we figure out what the issue is)
Fixed being able to lock beehives
Disabled motion vectors on bee particles in vm, fixes smearing with motion blur
Bee grenade no longer spawns bee swarms underwater
Increase timer on bee grenade to 6s, so it can fly for 6s before exploding in mid-air
Means it will almost always hit something first
Fixed bee grenade wm missing outline
Merge from crafting_update
Can no longer place deployed beehive in water
Increased cull range on natural beehive
Merge from bees/nucleus_fix
Fixed molotov not working
Added a timeout to the hopper item move process, if an item takes more than 5s to reach the hopper just snap it to the end
Hopper power input is now named "Power In"
Disable rich text on the chicken coop, don't show chicken name on health bar (it's already on the popup widget)
Added the new modifier effects to the consumable panel
Update bear pie description
Bee grenade now available in primitive
Another attempt to make sure the bbq is destroyed properly
Fixed being able to see bbq health bar while holding hammer
Fixed bee swarm NRE when spawning
Merge from crafting_update
Updated the chicken coop needs UI to be a bit clearer
Eggs now take 2 minutes to hatch
Improved inside sockets on coop
Fixed ent killing the bbq portion not killing the whole workbench
BBQ is now spawned when spawning workbench via command
Fixed out of date bounds on cooking workbench, causing invalids
Fixed loot not dropping out of bbq section when destroyed
Added sfx to bbq section
Merge from crafting_update
Fixed not being able to shoot the bbq section
Merge from crafting_update
Fixed bbq name on loot panel
New layout out bbq food points for less overlapping
Fixed effects so the mixing table side lights up when mixing and the oven side lights up when cooking with the bbq side
Add a new bbq derived child entity to the cooking workbench, overlaps the oven area on the right and functions like a regular oven
Child bbq pipes through when it's on to the parent entity for effects changes, still needs work
Merge from crafting_update
Fix NRE when attacking scientists
Merge from shield_repair_fix