userJarryd Campicancel
reporust_rebootcancel

10,948 Commits over 1,950 Days - 0.23cph!

6 Months Ago
Merge from main
6 Months Ago
Merge from map_perf_improvements2
6 Months Ago
Fixed NRE when reopening a map with clustered vending machines
6 Months Ago
Player can now be looted while surrendering
6 Months Ago
Add surrender gesture action See BasePlayer.CurrentGestureIsSurrendering
6 Months Ago
Revert lootpanel.bbq prefab
6 Months Ago
Added the ability for a looping gesture to hold their gesture after cancelling for a set number of seconds so we cna show the animation ending Converted the friendly gesture into a looping gesture (just cut up the existing anim for now, it looks bad) Applied to viewmodel and third person animations Manifest + some hood texture file metas
6 Months Ago
Fix editor starting a new session on the death screen (I had to enable this for the sleeping_death_info_safezone branch, no longer needed)
6 Months Ago
Merge from main
6 Months Ago
Add some null checks to the oven loot panel to try and work around these warmup issues
6 Months Ago
Don't show the patrol path if the cargo ship isn't active Don't show the patrol path if the cargo ship has begun it's egress Don't show the path for a harbor if the cargo ship has already docked at that harbor Removed the tooltip text changing on the cargo ship map marker - it no longer makes sense now that we have multiple docking spots and we now have better information from the ship path
6 Months Ago
Merge from main
6 Months Ago
Client compile fix
6 Months Ago
Merge from PlayerRigUpdate
6 Months Ago
Update player controller from main
6 Months Ago
asmdef update
6 Months Ago
Merge from PlayerRigUpdate
6 Months Ago
Meta changes
6 Months Ago
Merge from PlayerRigUpdate
6 Months Ago
Merge from PlayerRigUpdate/2022_merge
6 Months Ago
Merge from main
6 Months Ago
Compile fixes
6 Months Ago
Cleanup Added graphics.collapseRendererLOD to control new behaviour, defaults to true and game must be restarted after toggling for new setting to take effect
6 Months Ago
One more layout change Updated the scientist/animal icons in the extended life stats now that we have better icons
6 Months Ago
Layout, hide stats button
6 Months Ago
Added warning to death screen
6 Months Ago
Merge from main
6 Months Ago
Merge from main (lots of branches with map changes, trying to keep conflicts to a minimum)
6 Months Ago
Proper reference to global network group
6 Months Ago
Possible fix for minicopter seat getting removed from the client after flying through the parenting volume on the harbor swing bridge Don't let the client move an entity into it's parent group if it is set to global broadcast (group id = 0) as that won't match with the group that it is in on the server
6 Months Ago
Merge from hide_health_aim
6 Months Ago
Possible build fix
6 Months Ago
Don't allow the quick move conveyor path to operate on items with instance data, fixes plant genetics getting lost during conveyor process
6 Months Ago
Merge from main
6 Months Ago
Possible fix for team member UI displaying incorrect values when spectating
6 Months Ago
Reapplying changes from map_perf_improvements, the merge for that branch was too messy so I'll just reapply the changes with the new vending machine UI in mind The test scene for these changes is 4 clusters of 100 vending machines each, baseline takes 109ms with 3.1mb of GC to populate the map Don't spawn the child vending machine icons for the cluster icons, they're not used anymore so this saves a huge amount of instantiations (saves 2.5mb of allocations and 91ms) Convert the material params in MapView update into cached ints (saves 0.06ms every frame while map is open) Add a Poolable component to the ShopMarker and Shop marker cluster Fix the client side vending machine data not getting returned to the pool when a marker is populated Converted the drone marketplace map view to spawn the child vending machine markers on demand rather than when the map is opened and closed Final result: 6.56ms and 35.2kb of GC
6 Months Ago
Merge from main (right branch this time, lots of conflicts)
6 Months Ago
Merge from main
6 Months Ago
Cleanup on disconnect
6 Months Ago
Make the paths a little more transparent
6 Months Ago
Nexus ferry path stub, wont implement for this update
6 Months Ago
Refactor to support including more ocean paths Added support for showing harbor approaches
6 Months Ago
Unsaved work, change the bundle manifest to a straight list of bundle names as the new build process doesn't produce manifests
7 Months Ago
Zeroed out run bob amounts on sks viewmodel, fixes inconsistent weapon height when sprinting
7 Months Ago
Notify the viewmodel that the player has jumped immediately, don't wait for the player to become not grounded Added a jumped trigger so that we can leave the land anim early if the player has already jumped again
7 Months Ago
Tests for a standalone LOD baker using the UnwrapBaker system
7 Months Ago
Support MaterialSetup component
7 Months Ago
Unsaved
7 Months Ago
Grounded layer hookup
7 Months Ago
Add ability for a viewmodel to get info of whether the player is sprinting (wantsSprintInfo on the viewmodel prefab) Add ability to suppress the left hand bone camera movement entirely on a viewmodel (suppressMovementHeadBob on viewmodel prefab)