10,967 Commits over 1,950 Days - 0.23cph!
Adjusted the eyelids on the small trophy so the eye doesn't clip through the eyelids and give me nightmares
Only save clothing on the head item if it covers the various head slots
Placement improvements, tutorial should now be mostly completable with new mesh
Save the baked foliage into a special mesh that just stores data.
Just baking the generated meshes to disk would take up about 250mb of memory in meshes, saving the positions straight into a serialized asset was tanking editor performance, so the positions of each foliage piece are saved as vertices in a data mesh
Load the foliage on the client when loading into the tutorial
Replicate shadow casting and layers
Added ability to load saved foliage
Copy splat settings to material
Add clear option to poster
Wanted poster setup
Fixed some trophy exceptions
Foliage baker can now bake down the currently loaded foliage into mesh assets to be saved to disk
Merge from tutorial_island/foliage
First attempt at moving over the contents of the scene into the prefab
Some light scene reorg to better support this transfer in the future
First pass on a mesh export of the terrain, mostly copied terrain shader across (see Tutorial Island_mesh in scene)
Adjust size of tutorial island prefab to match new design
Also adjusted network group handling to match
Turn off night vision goggles if mounted on a trophy
Small trophy font fixes
Large trophy deployment fixes
Fixed wanted poster renderer not working if player hadn't opened the inventory yet in that session
Wanted poster person picker will now display players marked as an enemy in the contacts system
Show translated name on crosshair interaction option, even if phrases haven't been built yet
Added the ability to clear a trophy, resetting it to it's original state
Show a name tag on trophies
Workbench description update
Server warnings to explain what's happening if the player ends the tutorial while god mode is active
First pass on a way to bake foliage into a scene at edit time
Uses new FoliageBaker component, use Bake and Clear buttons in editor to wipe the foliage and regenerate it
Created new foliage.v3_tutorial foliage spawn config with the appropriate components added, still has all of the foliage on the foliage.v3 object
Trees placed by hand in the editor will now display their LOD0 mesh instead of just being invisible
Reworked trophy head submit process
Poster respects streamer mode
Merge from base_decor_dlc/poster
Add a post volume for the poster snapshot process
Ugc browser compatibility
Hook up to the friends picker for now
Switch to a canvas instead of a renderer, store player name
Steal a bunch of logic from the photoframe
Merge from base_decor_dlc/trophies
Track horse breed with trophy, display appropriate breed
Fixed head not being harvested on last gather hit
Fixed missing give notice
Merge from base_decor_dlc
Set up dlc steam item and assigned to current items
Adjusted both planter volumes to lift slightly off the ground and stop intersecting with the floor
Moved in the wheels on the cart planter so the player stops trying to climb the side of the cart
Fixed bathtub planter colliders getting removed from the server
Removed bath tub art prefab
Reapply changes from ghost_sheet_fixes (move cloth bone controllers to a separate gameobject that is turned on and off via GameObjectLOD instead of turning off the LOD0 mesh entirely)