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10,968 Commits over 1,950 Days - 0.23cph!

1 Year Ago
Reapply changes from ghost_sheet_fixes (move cloth bone controllers to a separate gameobject that is turned on and off via GameObjectLOD instead of turning off the LOD0 mesh entirely)
1 Year Ago
Count support
1 Year Ago
Clothing, NPC's
1 Year Ago
Player model rendering
1 Year Ago
Large trophy
1 Year Ago
Tropy submit flow
1 Year Ago
Small trophy wip setup
1 Year Ago
Define sprinting and not sprinting open animations
1 Year Ago
Bar door animator updates, removed some legacy stuff we don't need for this door Use a cached property hash on door opening Bar door can now delay it's opening based on the player state (so we can play an animation), we can remove the delay in the animator as a result
1 Year Ago
Do the same for the fish
1 Year Ago
Updated holder loot panel to use generic resizable
1 Year Ago
Pooling fix
1 Year Ago
Fixed scientist heads
1 Year Ago
Cleanup
1 Year Ago
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1 Year Ago
Store the clothing of the player with the head object for reproduction later
1 Year Ago
Store player ID and name
1 Year Ago
First pass on a new detached head in a bag item If the gathering item has this behaviour enabled in the gather settings a head item will be produced on the last gather hit on the corpse (enabled on the butcher knife for now) The item is non-stackable and stores the relevant information about what NPC it came from (player data still wip) Added an Inventory information panel that displays what animal the head was gathered from when selected in the inventory
1 Year Ago
Fish setup
1 Year Ago
Change grade context menu NRE fix
1 Year Ago
Merge from tutorial_island
1 Year Ago
Close any existing tutorial modals when opening a new one
1 Year Ago
Can no longer talk to the NPC between missions
1 Year Ago
Rename scientist to survivor
1 Year Ago
Fix NRE during Kayak mission
1 Year Ago
EntityMenu attributes on entities will now appear using proper english in the radial menu, even before we run phrases Uses a new AddOptionPhrase method on ContextMenuUI, this can be used when manually adding options to a context menu (eg. wiretool) although I haven't updated those since we've already had them translated so they appear fine
1 Year Ago
Merge from tutorial_island
1 Year Ago
Better torch phrases
1 Year Ago
Minecart icon
1 Year Ago
Setup kick gesture (hidden in wheel) Shaved a second off the animation for more responsiveness
1 Year Ago
Testing out storing a user id in a skull item as well as the name
1 Year Ago
Delete the empty gibs mesh, we'll just use the full gibs Icon
1 Year Ago
Splashable, igniteable, gibs, condition, save/load
1 Year Ago
Initial torch implementation
1 Year Ago
Added support for frontier door to open in both directions based on what side the player is on
1 Year Ago
Manifest, id fixes Added new GestureDoor component, plays a gesture on the player who opens the door, applied on frontier door Added a player inventory config for testing
1 Year Ago
Play a bear roar sfx during the bear mission conversation
1 Year Ago
Don't play sfx for pings created by the mission objectives
1 Year Ago
Give more starting resources in base building mission Don't turn the mission provider to face the player Description fixes
1 Year Ago
Show all declared flags on the EntityFlag_Toggle inspector (needs to be declared in const fields)
1 Year Ago
Mesh.quality affects DecalCull component
1 Year Ago
Look at the conversation NPC's actual model head instead of the static eye position
1 Year Ago
Merge from tutorial_island
1 Year Ago
Added an ignore terrain option to MonumentNavMesh to stop nav mesh being generated under the tutorial island
1 Year Ago
Server compile fixes
1 Year Ago
Fixed laser and torch attachments not activating properly after a server reload if the turret was powered during the save
1 Year Ago
Compile fix
1 Year Ago
Converted random switch, memory cell and blocker to use existing glow materials instead of modifying them to hardcoded values at runtime Fixes these entities lights not glowing like other IO entities, will be more maintainable going forwards
1 Year Ago
Merge from main
1 Year Ago
Fix wiring issue when standing on top of mixing table