12,632 Commits over 2,315 Days - 0.23cph!
    
    
    
        
            
            
            
                
                Turn off r/w on tin can gibs mesh
Enable useContinuousCollision on tin can gibs, they are so tiny they are falling through objects
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed create gibs in scene button not working in editor
Fixed a rotation error in editor
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from homing_spectate_fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed a Teams UI exception when first person spectating in a demo
Hopefully fixed the homing launcher UI staying on when changing between perspectives while first person spectating
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Merge from spectate_blackout_fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed spectators getting a black screen
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from underwater_cinematic_blur_fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                Show the water line but increase the blur distance to 25m in cinematic mode
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from underwater_cinematic_blur_fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                underwater_cinematic convar disables blur effect
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Rework colliders on player elevators to prevent plaeyrs getting unparented from the lift platform if they stand too close to the edge of the paltform (they are slightly clipping the lift's mesh collider)
 
                
                
                
                
                
             
         
        
        
        
        
        
            
            
            
                
                Revert the Network visibility grid changes to allow proper layered network grids
 
                
                
                
                
                
             
         
        
        
            
            
            
                
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                Merge from elevator_vehicle_parent
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added trike to office lift allowed list
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add pedal trike to vehicle whitelist
 
                
                
                
                
                
             
         
        
            
            
            
                
                Cabling now works with new parenting structure
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Merge from pickup_item_number_size
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed the red item dropped messages appearing too large
 
                
                
                
                
                
             
         
        
            
            
            
                
                Disable auto sizing on the number field if the item name on an item pickup notice is < 10 characters
Don't show the total item amount in brackets if it's the same amount that you just picked up 
Very minor allocation improvement
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Merge from dome_collider_fixes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from dynamic_vendor_pricing
 
                
                
                
                
                
             
         
        
            
            
            
                
                Clamp PriceUpdateFrequency
 
                
                
                
                
                
             
         
        
            
            
            
                
                First pass on separating elevator lifts from their parent entity
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from minigun_unload_fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from simulate_compile_errors
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added OutputPath parameter
Added AllowUnsafeBlocks parameter
Added a None build as well
Added a basic sanity check on the defined constants we get from msbuild to ensure it ran successfully and is up to date
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fix exception when unloading a minigun with exactly 256 bullets currently loaded
 
                
                
                
                
                
             
         
        
            
            
            
                
                Increased LOD distance of walkways on airfield towers, pre HLOD
 
                
                
                
                
                
             
         
        
            
            
            
                
                Another attempt at preventing the homing missile launcher UI from staying on screen when spectating
 
                
                
                
                
                
             
         
        
            
            
            
                
                Possible improvement to number sizing on item pickup UI widgets
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed not being able to skin SB TC back into a regular TC via the spray can
 
                
                
                
                
                
             
         
        
            
            
            
                
                Industrial storage adaptors no longer block player movement
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from block_dof_playback
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added DemoShotPlayback.BlockDofPlayback as a temporary tool to block the depth of field track in a shot
 
                
                
                
                
                
             
         
        
            
            
            
                
                Cleaned out broken shrub prefabs from airfield
Fixed walkways not getting included in HLOD mesh resulting in floating mesh
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed a misaligned shadow proxy on wall_plaster_300 prefab
S2P power_sub_big_2, harbor_1, harbor_2, powerplant, trainyard and water treatment
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed ladder_prop prefab having a box collider instead of it's mesh collider
Affects dome, wooden cabins b/d/e, lighthouse, water well b/c/d/e