userJarryd Campicancel
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9,525 Commits over 1,766 Days - 0.22cph!

1 Year Ago
Added a useEmptyAmmoState toggle to projectile weapons (under the viewmodel section) Will enable layer 1 on the viewmodel animator whenever the weapon has no rounds in the magazine Will trigger either "ammo_true" or "ammo_false" parameters immediately before reloading to play an appropriate situational reload animation Layer 1 is disabled while the reload takes palce (and will always be disabled after the reload because the magazine now has rounds) Enabled on P17, SAP and M92
1 Year Ago
Improved pipe viewmodel
1 Year Ago
Don't show corpse flies on gingerbread gibs
1 Year Ago
Fixed several UI display issues for category filtering
1 Year Ago
Performance improvements Fixed some cases where memory leaks could occur
1 Year Ago
Combiner and pipe tool prefab setup
1 Year Ago
Merge from parent
1 Year Ago
Triangle allocation fixes
1 Year Ago
Generate the pipe meshes in a threaded job (non-burst unfortunately)
1 Year Ago
Fix ridge UV's
1 Year Ago
Combiner prefab setup Move pipe rendering into a child prefab for easier updates across all colour prefabs Remove multi sub mesh support, everything is using the same material now
1 Year Ago
UV changes
1 Year Ago
Increase pipe subdivisions to 12 (was 9) to fix some UV issues
1 Year Ago
Add uv support for pipe brackets Mirror UV's
1 Year Ago
Update localized death name for gingerbread man (just needs an icon)
1 Year Ago
Merge from xmas_2022 (may have compile issues, will fix)
1 Year Ago
▅█▄ █▍▉▇ ▊██▉▋▌▋█ ▄▆▄▊▇▍▆▅▅▉▌ ▍▋▌ ▊█▅▊▍ ▍▉▋▊ ▉▇ ▍▆▆ ▍█▉█▅ ▄█▍▉▌ ▉▋▍ ▇▍▍ ▄▉▉▋▋▄█ ▄▍▌▌ "▇▉█▆" █▋ ▍▅▋ ▍█▌▊ (█'▋▍ ▆▄▅ ▄ ▆▋▋█ ▌▇██▍▍█ █▇ ▆▅▇ ▄▉▅▄▍ ▆▆▍▊ ▊▌▇ ▄▅▆ ▄▋▋▉▉▌)
1 Year Ago
Added a popup tip to explain how to toggle the flashlight on/off
1 Year Ago
WIP adding translation support and icons for all steps of the filter process
1 Year Ago
Can now switch between pipe colours Added support for conveyors to use item categories as filters (food, weapons, ammunition, etc)
1 Year Ago
Merge from main
1 Year Ago
Colour variants
1 Year Ago
UV fixes
1 Year Ago
Reapplied BaseAiBrain changes that were stomped in 77185 Manifest
1 Year Ago
WIP uv layout change
1 Year Ago
WIP ownership checking
1 Year Ago
Compile fix, ignore client emoji folder
1 Year Ago
Cherry pick 77144 (solves overlapping issues and didn't require the TmPro update)
1 Year Ago
Add some padding around each emoji
1 Year Ago
Trying out updating TmPro (3.0.6)
1 Year Ago
Merge from main
1 Year Ago
Sparks now play once an item has finished crafting
1 Year Ago
Merge from main
1 Year Ago
Tweaked clone icons to more clearly show berry colour
1 Year Ago
Potential instrument LateUpdate fix
1 Year Ago
Use Player folder instead of PlayerMats Improved naming iterator Move materials into Hair, Skin and ItemSkins folder
1 Year Ago
CopyPlayerTool now attempts to reuse matching materials in the Assets/Media/Materials/PlayerMats folder instead of creating new materials when copying hair and skin
1 Year Ago
HLOD generation now ignores GameModeObjectToggle components Fixes reclaim terminal appearing in outpost HLOD Updated outpost HLOD assets, prefab is unchanged
1 Year Ago
Piano no longer uses closest midi note if it's missing a note
1 Year Ago
Merge fron nov22_community_merges
1 Year Ago
Merge from main
1 Year Ago
Fixed drum sticks floating in air after dismounting drumkit (probably affected xylophone as well)
1 Year Ago
Client compile fix
1 Year Ago
Crafter now shakes and sparks while crafting
1 Year Ago
Adjusted crafter slot positions on each workbench
1 Year Ago
Electric furnace gibs setup
1 Year Ago
Merge from ElectricFurnace
1 Year Ago
Fixed conveyor sprite not getting clipped by RectMask2d (required a new shader)
1 Year Ago
Don't allow inserting fuel into electric furnace Fixed pickup/repair targets Fixed IO connection points on electric furnace
1 Year Ago
Make crafter loot panel a prefab, not S2P