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12,753 Commits over 2,315 Days - 0.23cph!

1 Year Ago
Compile fixes
1 Year Ago
Forgot to commit lake A
1 Year Ago
S2P all lakes and oases
1 Year Ago
Fixed explosives not playing their underwater effect when they detonate under the lake
1 Year Ago
Added a system to block water pump placement in swimming pools but still allow it in natural water sources like lakes
1 Year Ago
Fixed dropped items not sinking properly like they do in the ocean (will need a S2P, I'll just do all of them at the end of the day)
1 Year Ago
Fixed not being able to fill water containers from lakes and oases S2P all new water monuments
1 Year Ago
Fixed being unable to drink from lakes and oases
1 Year Ago
Update manifest, delete some old meta files and fix lake A alpha texture not importing
1 Year Ago
Merge from truck_junkpile_terrain_fix
1 Year Ago
Rotated the toolbox spawn on junkpile G to face away from the cabin
1 Year Ago
Move crate/parts/barrel spawner on junkpile A and H slightly, hopefully prevent under terrain placement
1 Year Ago
Merge from main
1 Year Ago
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1 Year Ago
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1 Year Ago
1 Year Ago
Merge from safemode_prompt
1 Year Ago
Added a big scary are you sure prompt when pressing the safe mode button in the options menu Disables the button for 5 seconds to encourage players to read what that button does
1 Year Ago
Merge from truck_junkpile_terrain_fix
1 Year Ago
Moved the car parts spawner on junkpile_g so it shouldn't spawn underground
1 Year Ago
Merge from workbench_rpc_fix
1 Year Ago
Added server.uselegacyworkbenchinteraction replicated convar, when enabled interacting with workbenches will open a loot panel with a button to open the tech tree instead of going striaght into the tabbed tech tree interface Should help with mod backwards compatibility
1 Year Ago
Merge from parent
1 Year Ago
Merge from bradley_death_screen
1 Year Ago
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1 Year Ago
Scene improvements, testing a right hand IK controller for easier placement during editing
1 Year Ago
Use the diff of the pose instead of saaving the whole pose, ensures any zeroed out poses are accurate to the underlying data Added an ADS version of the rifle poses
1 Year Ago
Simplify blend to just work between two closest points, works a lot better
1 Year Ago
Fixed missing capitalisation on item name
1 Year Ago
Added a new Particle system Ik fix using a new component - ParticleSystemPostIK Instead of manually repositioning each particle in a job like the old system, this just runs Simulate in a LateUpdate after the IK pass so we preserve all the behaviour of the particle system Requires Particle Systems to have Play On Awake turned off, so this won't work for systems that need to be toggled on and off
1 Year Ago
Disabled ToggleVisiblityTrigger on canyon volumes (WaterCullingVolume should handle the visuals)
1 Year Ago
Fixed fishing not working in the new lakes and oasis's See new LakeWaterBody prefab
1 Year Ago
Protobuf
1 Year Ago
Merge from main
1 Year Ago
Merge from workcart_decal_fix
1 Year Ago
Merge from planter_fix
1 Year Ago
Merge from tutorial_button_resize
1 Year Ago
Merge from main
1 Year Ago
Merge from cui_pr_63
1 Year Ago
Added right arm support
1 Year Ago
Now covers all spine bones
1 Year Ago
First full loop of an editable pose offset with that pose offset being applied at runtime Only affects Spine1 right now, needs more refactoring
1 Year Ago
First pass on runtime component, still not functional
1 Year Ago
More aim fixes
1 Year Ago
More fixes, expose ADS state
1 Year Ago
Implement PR #63 - Added new time formats and support for custom formatting in Countdown
1 Year Ago
Spray can now ignores sprays when looking for entities to reskin, allows reskinning wallpaper/shipping container blocks if sprays are on that wall
1 Year Ago
Merge from map_ping_fix
1 Year Ago
Remove changes introduced in vm_rotate_around_modifier, no longer needed