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12,358 Commits over 2,101 Days - 0.25cph!

12 Months Ago
Removed the parenting volume on the crane pickup piece, it would work when the crane rotates but not when it extends/retracts as our parenting system has no awareness of that movement Fixed another case where the attachment collider wouldn't match between client/server, leading to flyhacks
12 Months Ago
Fixed a slight offset on the harbor crane pickup attachment that could maybe lead to flyhack kicks while standing on it Added a parenting volume to this section so if the player is standing on it while it moves they should move as expected with it Will need harbor S2P's for this to work properly
12 Months Ago
Fixed some edge cases where the planner was unclear if you could place an external structure if you had just slid down a surface
12 Months Ago
Merge from main
12 Months Ago
Fixed incorrect ShowBullet reload animation event configuration
1 Year Ago
Update harbor_crane_a to fix missing meshes
1 Year Ago
Merge from main
1 Year Ago
Update skin list
1 Year Ago
Fixed missing ShowBullet animation events
1 Year Ago
Fixed the new camera animation system on the minigun/flamethrower/sks not respecting the head bob client setting
1 Year Ago
Fixed missing camera shakes when firing the sks
1 Year Ago
Fixed sks firing animations early exiting causing camera clipping Fixed missing ammo_true and ammo_false triggers, they're not used but are required for the empty state animator handling
1 Year Ago
Set up sks as skin of SAR, sks is no longer craftable Fix SteamInventoryItem editor inspector not appearing for ItemSkins
1 Year Ago
Added a slight level of movement forgiveness when placing external walls, placing should now be possible while perched on something (where for all intents and purposes you're standing still but you might be moving an imperceivable amount per frame) Short Ice Wall now takes 3 seconds to place
1 Year Ago
Merge from main
1 Year Ago
Fixed cargo ship not remembering which harbor it was docking at if the server was saved mid-dock
1 Year Ago
Fixed the quick move conveyor path leaving 0 quantity items behind when moving items These get cleaned up every second in the item heartbeat but we need it to be faster because electrical furnaces have limited space and the 0 quantity items were making the conveyor think it was full and shut down
1 Year Ago
Merge from main
1 Year Ago
Reserialize all materials (1083 changes)
1 Year Ago
Merge from main
1 Year Ago
Meta deletes
1 Year Ago
Meta updates
1 Year Ago
Merge from main
1 Year Ago
S2P fishing_village_c
1 Year Ago
Slight styling changes
1 Year Ago
Merge from main
1 Year Ago
Merge from cui_scrollablecontainers_54
1 Year Ago
Fixed typo in horizontal scrollbar json read
1 Year Ago
Merge from main
1 Year Ago
Set use physical keys back to off, was possibly enabled as part of the 2022 upgrade
1 Year Ago
Isolate EffectParent changes to the flamethrowers via a new separatedEffect field, should only be used if animators are causing interference
1 Year Ago
Fixed flamethrower vms getting strangely offset particle effect spawn positions Not entirely sure how but they seemed to be getting affected by the parent animator in a negative way, so they now live in a separate hierarchy and I've updated the EffectParent script to handle this situation
1 Year Ago
Fixed water bucket VM fluid sim not working with viewmodel camera Also did some general cleanup of the fluid sim script
1 Year Ago
Recache viewmodel renderers on molotov
1 Year Ago
S2P both harbors
1 Year Ago
Merge from main (needed for S2P)
1 Year Ago
Remove kinematic rigidbody from client side cotnainer pickup crane, seems to fix strange mobility issues on stair ramps Also cleaned up the prefab a bit to clear out a bunch of unused transforms on the server Will need a S2P on both harbors once merged to main
1 Year Ago
Cherry pick 96364 as there were other changes on that branch that aren't ready for main
1 Year Ago
Fixed the timer box staying active when a mission doesn't have a timer
1 Year Ago
Fix Socket_Specific_Female not getting parented to the target entity if parentToBone is false, fixes storage adaptors not getting parented properly and preventing industrial setups from working
1 Year Ago
Fixed EffectParentToWeaponBone leaving orphaned particle effects in the world after the player changes weapon
1 Year Ago
Fix loot crates on the cargo ship getting picked up by the building check and being destroyed immediately on spawning (didn't affect code locked crates) Cargo ship will no longer destroy entities parented to it as part of the building check
1 Year Ago
Merge from cargo_double_dock
1 Year Ago
S2P bandit town
1 Year Ago
Fixed misconfigured viewmodel renderers on: Cake Flashlight Beancan grenade Molotov cocktail Water bucket
1 Year Ago
Fixed both flamethrowers not being correctly marked as using the viewmodel renderer Update FlameJet component so that it works in viewmodel renderers, just need to tick external update on the component and the parent EffectParent will handle updating it in the correct world space
1 Year Ago
Fixed gmod toolgun beam not using the right viewmodel space
1 Year Ago
Add legacy crane colliders (crane_tower_a_COL and crane_base_a_COL) from 60177 as new assets (junkyard_crane_base_a_COL and junkyard_crane_tower_a_COL) and apply them to the junkyard_crane_a asset
1 Year Ago
Fixed promote button not working if player wasn't looking at the player they were promoting (now uses new promote_id convar)
1 Year Ago
Layout fixes