9,525 Commits over 1,766 Days - 0.22cph!
Added a useEmptyAmmoState toggle to projectile weapons (under the viewmodel section)
Will enable layer 1 on the viewmodel animator whenever the weapon has no rounds in the magazine
Will trigger either "ammo_true" or "ammo_false" parameters immediately before reloading to play an appropriate situational reload animation
Layer 1 is disabled while the reload takes palce (and will always be disabled after the reload because the magazine now has rounds)
Enabled on P17, SAP and M92
Don't show corpse flies on gingerbread gibs
Fixed several UI display issues for category filtering
Performance improvements
Fixed some cases where memory leaks could occur
Combiner and pipe tool prefab setup
Triangle allocation fixes
Generate the pipe meshes in a threaded job (non-burst unfortunately)
Combiner prefab setup
Move pipe rendering into a child prefab for easier updates across all colour prefabs
Remove multi sub mesh support, everything is using the same material now
Increase pipe subdivisions to 12 (was 9) to fix some UV issues
Add uv support for pipe brackets
Mirror UV's
Update localized death name for gingerbread man (just needs an icon)
Merge from xmas_2022 (may have compile issues, will fix)
▅█▄ █▍▉▇ ▊██▉▋▌▋█ ▄▆▄▊▇▍▆▅▅▉▌ ▍▋▌ ▊█▅▊▍ ▍▉▋▊ ▉▇ ▍▆▆ ▍█▉█▅ ▄█▍▉▌ ▉▋▍ ▇▍▍ ▄▉▉▋▋▄█ ▄▍▌▌ "▇▉█▆" █▋ ▍▅▋ ▍█▌▊ (█'▋▍ ▆▄▅ ▄ ▆▋▋█ ▌▇██▍▍█ █▇ ▆▅▇ ▄▉▅▄▍ ▆▆▍▊ ▊▌▇ ▄▅▆ ▄▋▋▉▉▌)
Added a popup tip to explain how to toggle the flashlight on/off
WIP adding translation support and icons for all steps of the filter process
Can now switch between pipe colours
Added support for conveyors to use item categories as filters (food, weapons, ammunition, etc)
Reapplied BaseAiBrain changes that were stomped in
77185
Manifest
Compile fix, ignore client emoji folder
Cherry pick
77144 (solves overlapping issues and didn't require the TmPro update)
Add some padding around each emoji
Trying out updating TmPro (3.0.6)
Sparks now play once an item has finished crafting
Tweaked clone icons to more clearly show berry colour
Potential instrument LateUpdate fix
Use Player folder instead of PlayerMats
Improved naming iterator
Move materials into Hair, Skin and ItemSkins folder
CopyPlayerTool now attempts to reuse matching materials in the Assets/Media/Materials/PlayerMats folder instead of creating new materials when copying hair and skin
HLOD generation now ignores GameModeObjectToggle components
Fixes reclaim terminal appearing in outpost HLOD
Updated outpost HLOD assets, prefab is unchanged
Piano no longer uses closest midi note if it's missing a note
Merge fron nov22_community_merges
Fixed drum sticks floating in air after dismounting drumkit (probably affected xylophone as well)
Crafter now shakes and sparks while crafting
Adjusted crafter slot positions on each workbench
Electric furnace gibs setup
Merge from ElectricFurnace
Fixed conveyor sprite not getting clipped by RectMask2d (required a new shader)
Don't allow inserting fuel into electric furnace
Fixed pickup/repair targets
Fixed IO connection points on electric furnace
Make crafter loot panel a prefab, not S2P