userJarryd Campicancel
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9,525 Commits over 1,766 Days - 0.22cph!

1 Year Ago
Add a warning if an emoji hasn't been added to the library
1 Year Ago
Add support for server to recognize if a player has sent emoji they do not own and reject the chat message
1 Year Ago
Merge from main
1 Year Ago
Don't use the imposter layer when trimming meshes, just disable all other colliders in the scene and then re-enable them once we're done
1 Year Ago
Play wrench hit anim every time a pipe piece is placed Speed up hit animation (0.8->1.2)
1 Year Ago
Merge from main
1 Year Ago
Merge from xmas_2022
1 Year Ago
Assigned icons and categories for xmas skins
1 Year Ago
Update sitting position, use throne pose
1 Year Ago
Unlock mask + vest via throne
1 Year Ago
Skin, prefab fixes, icon
1 Year Ago
Throne initial setup
1 Year Ago
Updated icons Updated IconRender scene, disabled all entities and added a canvas to allow comparison with existing icons
1 Year Ago
World models, better names + descriptions
1 Year Ago
Mask setup
1 Year Ago
Fix NRE when exiting play mode while repair bench is open Reapply vest skin (on the correct branch)
1 Year Ago
Subtract 77636, wrong branch
1 Year Ago
Vest skin setup
1 Year Ago
Unsaved
1 Year Ago
Increased sprite size to better show videos Added scientist emoji
1 Year Ago
First pass on video file emoji support
1 Year Ago
Merge from industrial
1 Year Ago
Make an emoji scriptable asset class for easier setup
1 Year Ago
Don't show the fuel row on the electric furance loot panel Update electric furnace description
1 Year Ago
If an electrical furnace loses power while on it will now automatically turn back on when it receives power again
1 Year Ago
Merge from main
1 Year Ago
Fixed concrete/lumberjack pickaxe and hatchet materials
1 Year Ago
Merge from industrial
1 Year Ago
Adjust IO positions on conveyor to make passthrough more obvious Fix exception when loading into a server with pipes Fix warning spam when using wrench
1 Year Ago
Fixed missing mips on new item icons Fixed missing electrical category icon on item filter dialog
1 Year Ago
Fixed animator trigger name on wrench
1 Year Ago
Added global.disableBagDropping that disables the backpacks that are dropped after a corpse times out (for cinematics)
1 Year Ago
Added some extra dismount points to the zipline to try and prevent cases where the player is killed when the zipline clips the terrain Adjusted the behaviour when a zipline reaches the end of the line to properly place the player in a valid position, seems to fix the player dying during the dismount checks when landing on a powerline platform
1 Year Ago
Fix weapon attachment active state not being respected when entering/exiting a portal
1 Year Ago
Fixed mace skinned as baseball bat displaying an incorrect price to research at the research table
1 Year Ago
Merge from industrial
1 Year Ago
Codegen, manifest
1 Year Ago
Merge from main
1 Year Ago
Server.respawnWithLoadout is now a bool, when set to true it will look for the client info string "client.RespawnLoadout" and assign that loadout to the player on respawn This way different players can have different loadouts rather than everyone on the server having the same loadout
1 Year Ago
Added Server.respawnWithLoadout (When a player respawns give them this loadout - created with inventory.saveloadout) Added Server.respawnAtDeathPosition (If a player presses the respawn button, respawn at their death location) Both for trailer filming
1 Year Ago
Typo fixes
1 Year Ago
Show a warning if line points are too close while using the industrial tool (the pipe mesh looks weird in those situations)
1 Year Ago
Removed condition and increased stack size to 5 for new industrial entities (except for electrical furnace)
1 Year Ago
Fix NRE when deleting corpses with gingerbread cinematic mode on
1 Year Ago
Moved cinematicGingerbreadCorpses to the global section and made it client + server When set on both will also emulate the particle fx of the gingerbread npc's
1 Year Ago
Added server.cinematicGingerbreadCorpses convar, when enabled a player wearing a gingerbread suit will gib like the NPC's (for trailer purposes) This will prevent any items being transferred to the corpse, so shouldn't be enabled for regular gameplay
1 Year Ago
Gingerbread impact decal
1 Year Ago
Use gingerbread fx instead of blood (still trying to fix decals)
1 Year Ago
Adjusted some socket positions for the storage adaptor now that we have final art
1 Year Ago
Add SkeletonSkinLOD for male and female gingerbread variants