userJarryd Campicancel
reporust_rebootcancel

10,972 Commits over 1,950 Days - 0.23cph!

1 Year Ago
First pass on converting the help modal into a single panel that the player cycles through
1 Year Ago
Added a custom build ping type for better clarity
1 Year Ago
Added a tutorial stage to build a roof onto the starter base
1 Year Ago
Reduce chicken and barrel count
1 Year Ago
Rework deploy pings to be a bit more reliable
1 Year Ago
Convert build target to use BaseEntityRef instead of copy+pasted id uints Add a mission step to craft and place a key lock on the door of the base
1 Year Ago
Wrecked boat instead of a helicopter
1 Year Ago
Added a key bind to open the current tutorial help panel at any time, defaults to Y Added some text to the objectives panel to explain the bind
1 Year Ago
Merge from main
1 Year Ago
Remove debug log Fixed tooltips staying on if the underlying UI element was pooled while the tooltip was active
1 Year Ago
Merge from main
1 Year Ago
Merge from report_npc_fix
1 Year Ago
Don't pass NPC's in range along with reports
1 Year Ago
Merge from main
1 Year Ago
Merge from tc_layout_update
1 Year Ago
Update TC tooltip
1 Year Ago
Only allow players to place walls at the correct rotation, no soft side facing out
1 Year Ago
Split the build base objective into two parts, building the foundations and then building the walls This allows an extra modal UI to explain softsides
1 Year Ago
Add a specific mount stage to the final mission
1 Year Ago
Harvest pings can now be changed per objective so different resources can have their own pings
1 Year Ago
Swap craft bow and craft bandages objective
1 Year Ago
Heal objective now just requires the player to use a bandage
1 Year Ago
Don't show the tutorial highlight in the crafting menu if the item is in the crafting queue Refactored the crafting queue UI component to reduce allocations
1 Year Ago
Fix exception when finishing tutorial Don't show bag count after placing a sleeping bag Various typo fixes
1 Year Ago
Layout tweaks
1 Year Ago
Added auto panel closer to start of tutorial panel Added debug.starttutorial
1 Year Ago
Fixes
1 Year Ago
Fixed hunt chicken objective not completing
1 Year Ago
Text updates
1 Year Ago
Styling changes
1 Year Ago
Merge from main
1 Year Ago
Merge from main
1 Year Ago
Merge from detailed_vehicle_dismount_times
1 Year Ago
Fixed scrap transport seats using boat dismount speed RHIB seats now use aquatic dismount speed Workcart and locomotive now use ground dismount speed
1 Year Ago
Merge from main
1 Year Ago
Merge from main
1 Year Ago
Merge from toggle_vending_machines_map
1 Year Ago
Merge from console_window_improvements
1 Year Ago
Merge from main
1 Year Ago
Fixed endless loop when running repeatcommand
1 Year Ago
Merge from main
1 Year Ago
Fix build targets not reinitialising properly after loading a save mid mission
1 Year Ago
Fixed broken tutorial container reference on load
1 Year Ago
Fixed mission loading work from yesterday
1 Year Ago
Flush the players network group after loading the tutorial, a bit hacky but gets saving/loading working
1 Year Ago
Don't start initial conversation when loading a save
1 Year Ago
Fixed electrical switch on and off inputs not affecting the switch as expected and requiring rewiring after use Applied the same fix to smart switches as it looks like they were copy+pasted from the ElectricSwitch component
1 Year Ago
More cleanup, destroy all entities on the island Remove islands from the active island list on the server and client
1 Year Ago
WIP cleanup after tutorial is finished
1 Year Ago
Added a PostServerLoad callback to MissionObjective, supports setting up any session specific behaviour set up in MissionStarted or ObjectiveStarted after a save is loaded