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12,358 Commits over 2,101 Days - 0.25cph!

11 Months Ago
Fixed reversed search light
11 Months Ago
Fixed powered water purifier
11 Months Ago
Added DontCollapseRenderer gameobejct tag for a quick way to opt out of the collapse process Applied to industrial crafter
11 Months Ago
Fixed scale not being applied (this should also be fixed, disabling for now)
11 Months Ago
Fixed skull trophy error
11 Months Ago
Don't apply collapsing to renderers with rotated LOD transforms (we couple probably support this but disabling it easier for now)
11 Months Ago
Fixed RendererLOD collapsing disabled components (these technically don't work for lods at all and will never change their visual based on distance, so we should fix them) Enabled RendererLOD component on the vending machine
11 Months Ago
Merge from main
11 Months Ago
Fix incorrect information being passe to vending machine loot panel right after closing the map
11 Months Ago
Fix markers duplicating if the vending cluster is opened and closed too quickly
11 Months Ago
Merge from main
11 Months Ago
Merge from map_perf_improvements2
11 Months Ago
Fixed NRE when reopening a map with clustered vending machines
11 Months Ago
Player can now be looted while surrendering
11 Months Ago
Add surrender gesture action See BasePlayer.CurrentGestureIsSurrendering
11 Months Ago
Revert lootpanel.bbq prefab
11 Months Ago
Added the ability for a looping gesture to hold their gesture after cancelling for a set number of seconds so we cna show the animation ending Converted the friendly gesture into a looping gesture (just cut up the existing anim for now, it looks bad) Applied to viewmodel and third person animations Manifest + some hood texture file metas
11 Months Ago
Fix editor starting a new session on the death screen (I had to enable this for the sleeping_death_info_safezone branch, no longer needed)
12 Months Ago
Merge from main
12 Months Ago
Add some null checks to the oven loot panel to try and work around these warmup issues
12 Months Ago
Don't show the patrol path if the cargo ship isn't active Don't show the patrol path if the cargo ship has begun it's egress Don't show the path for a harbor if the cargo ship has already docked at that harbor Removed the tooltip text changing on the cargo ship map marker - it no longer makes sense now that we have multiple docking spots and we now have better information from the ship path
12 Months Ago
Merge from main
12 Months Ago
Client compile fix
12 Months Ago
Merge from PlayerRigUpdate
12 Months Ago
Update player controller from main
12 Months Ago
asmdef update
12 Months Ago
Merge from PlayerRigUpdate
12 Months Ago
Meta changes
12 Months Ago
Merge from PlayerRigUpdate
12 Months Ago
Merge from PlayerRigUpdate/2022_merge
12 Months Ago
Merge from main
12 Months Ago
Compile fixes
12 Months Ago
Cleanup Added graphics.collapseRendererLOD to control new behaviour, defaults to true and game must be restarted after toggling for new setting to take effect
12 Months Ago
One more layout change Updated the scientist/animal icons in the extended life stats now that we have better icons
12 Months Ago
Layout, hide stats button
12 Months Ago
Added warning to death screen
12 Months Ago
Merge from main
12 Months Ago
Merge from main (lots of branches with map changes, trying to keep conflicts to a minimum)
12 Months Ago
Proper reference to global network group
12 Months Ago
Possible fix for minicopter seat getting removed from the client after flying through the parenting volume on the harbor swing bridge Don't let the client move an entity into it's parent group if it is set to global broadcast (group id = 0) as that won't match with the group that it is in on the server
12 Months Ago
Merge from hide_health_aim
12 Months Ago
Possible build fix
12 Months Ago
Don't allow the quick move conveyor path to operate on items with instance data, fixes plant genetics getting lost during conveyor process
12 Months Ago
Merge from main
12 Months Ago
Possible fix for team member UI displaying incorrect values when spectating
12 Months Ago
Reapplying changes from map_perf_improvements, the merge for that branch was too messy so I'll just reapply the changes with the new vending machine UI in mind The test scene for these changes is 4 clusters of 100 vending machines each, baseline takes 109ms with 3.1mb of GC to populate the map Don't spawn the child vending machine icons for the cluster icons, they're not used anymore so this saves a huge amount of instantiations (saves 2.5mb of allocations and 91ms) Convert the material params in MapView update into cached ints (saves 0.06ms every frame while map is open) Add a Poolable component to the ShopMarker and Shop marker cluster Fix the client side vending machine data not getting returned to the pool when a marker is populated Converted the drone marketplace map view to spawn the child vending machine markers on demand rather than when the map is opened and closed Final result: 6.56ms and 35.2kb of GC
12 Months Ago
Merge from main (right branch this time, lots of conflicts)
12 Months Ago
Merge from main
12 Months Ago
Cleanup on disconnect
12 Months Ago
Make the paths a little more transparent