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10,973 Commits over 1,950 Days - 0.23cph!

1 Year Ago
Patrol helicopter now fires flares whenever a homing missile is launched at it It has unlimited flares
1 Year Ago
Merge from main
1 Year Ago
Added a zip up sound while repacking the parachute, cancels if the player stops Involved adding an OnLongUseCancelled parameter to the Menu attribute and the accompanying code generator changes
1 Year Ago
Remove crosshair icon
1 Year Ago
When a homing missile launcher is holstered all of it's missiles are marked as orphans and will start to veer off course An orphaned rocket cannot receive a target, regardless of what the player equips Note that when firing at a stationary target this may still result in the target getting hit, there's some randomness
1 Year Ago
Don't allow the homing missile launcher to launch a missile if any other launchers on the players belt have an active missile in flight UI missile in flight indicator will display if any launchers on the players belt have an active missile
1 Year Ago
Disable ironsights component on homing missile launcher viewmodel, hopefully fixes occassional snapping
1 Year Ago
Increase forward acceleration when leaning forwards (40->50) Slightly increase maximum forward tilt when leaning forwards (50->55 degrees)
1 Year Ago
Merge from mountinput_fix
1 Year Ago
Adjust hand IK positions on first person parachute
1 Year Ago
Fixed parachutes incorrectly awarding the sunglasses at night voice props dlc achievement
1 Year Ago
Recache viewmodel renderers for all homing missile launcher renderers, seems to fix the distorted missile issue in editor
1 Year Ago
Added a homing missile world model (used a box collider due to lack of collision mesh)
1 Year Ago
Added a gametip to the heli gunner UI to explain the controls (the distortion makes it a little hard to read, but better than nothing)
1 Year Ago
Unsaved formatting
1 Year Ago
Show an icon on the crosshair while a homing missile is active
1 Year Ago
Increase reload time Don't allow reloading while the launcher is Busy - the launcher is considered busy if it has a rocket in mid-air
1 Year Ago
Merge from parachute
1 Year Ago
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1 Year Ago
Apply the parachute collider animations to the server side colliders If a player dismounts from a vehicle while holding Jump, that key has to be released before they can deploy the parachute, fixes parachute deploying immediately after dismounting any flying vehicle
1 Year Ago
Fixed canopy appearing twice in debug camera
1 Year Ago
Updated parachute to use continuous collision detection The parachute will now adjust itself to sit above the object it collided with before dismounting players
1 Year Ago
Parachute item uses cloth sounds when moving item
1 Year Ago
Fixed locker UI using old backpack icon
1 Year Ago
Merge from main
1 Year Ago
SeekerTarget NRE prevention
1 Year Ago
Merge from HomingMissileLauncher
1 Year Ago
Commit some changed guids due to file duplications?
1 Year Ago
Compile fixes Commit some meta file deletes
1 Year Ago
Merge from main
1 Year Ago
Reduce clearance check size (radius 1.5m->1m, length 10m->6m) Added an additional sphere check above the player to check for clearance (2m radius, 3.5m above player) Can now hold down Space while falling to deploy the parachute as soon as possible, the parachute will check it's clearance every frame instead of the player having to spam the Jump key These changed restrictions now allow parachute jumps from powerline pylons at certain angles as well off the cliffs overlooking Water Treatment
1 Year Ago
Fixed inventory.clearloadout looking for a second argument when the help only lists one (eg. "clearloadout jim jim" would work, but "clearloadout jim" would not)
1 Year Ago
Convert SeekerTarget into a static dictionary instead of a component that gets added
1 Year Ago
Update the holster offset of the hml
1 Year Ago
Fixed incorrect reload time on homing missile launcher
1 Year Ago
Show gibs every time the parachute is destroyed in the editor, in builds use the proper behaviour and only show it when the parachute runs out of health
1 Year Ago
Added an extra fallback if the player still has the parachute model displayed and they are no longer parachuting
1 Year Ago
Force gibs for now
1 Year Ago
Don't spawn the unpacked parachute version if it's going to have 0 health Spawn parachute gibs if the parachute is killed with 0 health (currently spawns some brick gibs until we get a proper gib asset)
1 Year Ago
Unpacked parachutes now float and have a low centre of mass so they are less likely to flip over
1 Year Ago
Backpack slot in inventory now hides if underwear picker is enabled Added a new backpack slot icon
1 Year Ago
Merge from main
1 Year Ago
Updated unpacked parachute prefab with new model (still not final though) Updated parachute item icon
1 Year Ago
Fixed issues with industrial crafter placement on workbench 2 and 3
1 Year Ago
Merge from main
1 Year Ago
Fixed NRE when attempting to inspect or unlock homing missiles (null item in additional unlocks array)
1 Year Ago
Fixed a warning log getting spammed every time a blueprint is selected in the inventory
1 Year Ago
If either player fires any weapon on the helicopter, both players are now marked hostile regardless of whether the weapon hurts anyone
1 Year Ago
HasValidParachuteEquipped safety checks
1 Year Ago
Merge from main