10,973 Commits over 1,950 Days - 0.23cph!
Patrol helicopter now fires flares whenever a homing missile is launched at it
It has unlimited flares
Added a zip up sound while repacking the parachute, cancels if the player stops
Involved adding an OnLongUseCancelled parameter to the Menu attribute and the accompanying code generator changes
When a homing missile launcher is holstered all of it's missiles are marked as orphans and will start to veer off course
An orphaned rocket cannot receive a target, regardless of what the player equips
Note that when firing at a stationary target this may still result in the target getting hit, there's some randomness
Don't allow the homing missile launcher to launch a missile if any other launchers on the players belt have an active missile in flight
UI missile in flight indicator will display if any launchers on the players belt have an active missile
Disable ironsights component on homing missile launcher viewmodel, hopefully fixes occassional snapping
Increase forward acceleration when leaning forwards (40->50)
Slightly increase maximum forward tilt when leaning forwards (50->55 degrees)
Merge from mountinput_fix
Adjust hand IK positions on first person parachute
Fixed parachutes incorrectly awarding the sunglasses at night voice props dlc achievement
Recache viewmodel renderers for all homing missile launcher renderers, seems to fix the distorted missile issue in editor
Added a homing missile world model (used a box collider due to lack of collision mesh)
Added a gametip to the heli gunner UI to explain the controls (the distortion makes it a little hard to read, but better than nothing)
Show an icon on the crosshair while a homing missile is active
Increase reload time
Don't allow reloading while the launcher is Busy - the launcher is considered busy if it has a rocket in mid-air
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Apply the parachute collider animations to the server side colliders
If a player dismounts from a vehicle while holding Jump, that key has to be released before they can deploy the parachute, fixes parachute deploying immediately after dismounting any flying vehicle
Fixed canopy appearing twice in debug camera
Updated parachute to use continuous collision detection
The parachute will now adjust itself to sit above the object it collided with before dismounting players
Parachute item uses cloth sounds when moving item
Fixed locker UI using old backpack icon
SeekerTarget NRE prevention
Merge from HomingMissileLauncher
Commit some changed guids due to file duplications?
Compile fixes
Commit some meta file deletes
Reduce clearance check size (radius 1.5m->1m, length 10m->6m)
Added an additional sphere check above the player to check for clearance (2m radius, 3.5m above player)
Can now hold down Space while falling to deploy the parachute as soon as possible, the parachute will check it's clearance every frame instead of the player having to spam the Jump key
These changed restrictions now allow parachute jumps from powerline pylons at certain angles as well off the cliffs overlooking Water Treatment
Fixed inventory.clearloadout looking for a second argument when the help only lists one (eg. "clearloadout jim jim" would work, but "clearloadout jim" would not)
Convert SeekerTarget into a static dictionary instead of a component that gets added
Update the holster offset of the hml
Fixed incorrect reload time on homing missile launcher
Show gibs every time the parachute is destroyed in the editor, in builds use the proper behaviour and only show it when the parachute runs out of health
Added an extra fallback if the player still has the parachute model displayed and they are no longer parachuting
Don't spawn the unpacked parachute version if it's going to have 0 health
Spawn parachute gibs if the parachute is killed with 0 health (currently spawns some brick gibs until we get a proper gib asset)
Unpacked parachutes now float and have a low centre of mass so they are less likely to flip over
Backpack slot in inventory now hides if underwear picker is enabled
Added a new backpack slot icon
Updated unpacked parachute prefab with new model (still not final though)
Updated parachute item icon
Fixed issues with industrial crafter placement on workbench 2 and 3
Fixed NRE when attempting to inspect or unlock homing missiles (null item in additional unlocks array)
Fixed a warning log getting spammed every time a blueprint is selected in the inventory
If either player fires any weapon on the helicopter, both players are now marked hostile regardless of whether the weapon hurts anyone
HasValidParachuteEquipped safety checks