userJarryd Campicancel

13,705 Commits over 2,922 Days - 0.20cph!

12 Months Ago
Fixed missing capitalisation on item name
12 Months Ago
Added a new Particle system Ik fix using a new component - ParticleSystemPostIK Instead of manually repositioning each particle in a job like the old system, this just runs Simulate in a LateUpdate after the IK pass so we preserve all the behaviour of the particle system Requires Particle Systems to have Play On Awake turned off, so this won't work for systems that need to be toggled on and off
12 Months Ago
Disabled ToggleVisiblityTrigger on canyon volumes (WaterCullingVolume should handle the visuals)
12 Months Ago
Fixed fishing not working in the new lakes and oasis's See new LakeWaterBody prefab
12 Months Ago
Manifest
12 Months Ago
Merge from elevator_parenting
12 Months Ago
Protobuf
12 Months Ago
Merge from main
12 Months Ago
Merge from workcart_decal_fix
12 Months Ago
Merge from planter_fix
12 Months Ago
Merge from tutorial_button_resize
12 Months Ago
Merge from main
12 Months Ago
Merge from cui_pr_63
12 Months Ago
Added right arm support
12 Months Ago
Now covers all spine bones
12 Months Ago
First full loop of an editable pose offset with that pose offset being applied at runtime Only affects Spine1 right now, needs more refactoring
12 Months Ago
First pass on runtime component, still not functional
12 Months Ago
More aim fixes
12 Months Ago
More fixes, expose ADS state
12 Months Ago
Implement PR #63 - Added new time formats and support for custom formatting in Countdown
12 Months Ago
Spray can now ignores sprays when looking for entities to reskin, allows reskinning wallpaper/shipping container blocks if sprays are on that wall
12 Months Ago
Merge from map_ping_fix
12 Months Ago
Remove changes introduced in vm_rotate_around_modifier, no longer needed
12 Months Ago
Merge from main
12 Months Ago
12 Months Ago
WIP aim pose system, starting with an editor to author poses
12 Months Ago
Fixed map markers getting deleted when right clicking pings on the map screen The ping that was right clicked will now be deleted
12 Months Ago
Merge from main
12 Months Ago
Merge from monitor_loopping_gesture_fix
12 Months Ago
Merge from wiretool_spherecast_fix
12 Months Ago
Merge from map_perf_fixes
12 Months Ago
Removed Update method from IndependentScale component IndependentScale updates are now called from the Client class MapScaleIndependent updates are now called from the MapView Should save around 0.06ms during general gameplay, varying based on map size and number of markers
12 Months Ago
Don't run the vending machine map marker update if the map isn't open, should save about 0.09ms a frame, varying based on map size and number of vm's
12 Months Ago
Don't run the CanPlayerUseWires spherecast every frame if the player isn't looking at an IO entity
12 Months Ago
Fixed init order error
12 Months Ago
Shrink the start tutorial button in the options menu
12 Months Ago
Merge from getdefinitions_fix
12 Months Ago
Merge from dome_collider_fixes
12 Months Ago
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12 Months Ago
Merge from vanilla_tc_gibs
12 Months Ago
Merge from binocular_chat
12 Months Ago
Fixed water overlay post effect getting stuck at NaN weight in playground scene
12 Months Ago
Added a new builtin radio station that just plays the fishing village song 24x7
12 Months Ago
More colour options
12 Months Ago
Added an outline to the icons and text labels on the health/hunger/thirst vitals so they are more legible in snow or very bright environments Didn't make a convar for this, it's not really noticeable in normal gameplay https://files.facepunch.com/jarryd/1b0911b1/Unity_HjUXjtuqai.jpg
12 Months Ago
Added ability to change the colour of mushrooms Coloured the snow particle accumulation layer as a temporary approach, would be best to adjust this at the texture level instead
12 Months Ago
Add a new accessibility section to the options menu, list all colour customisation options https://files.facepunch.com/jarryd/1b0811b1/Unity_i4M6UPzANS.jpg
12 Months Ago
Allow the player to modify the colour of the building blocked radius around monuments
12 Months Ago
Added support for changing nametag colours, with specific team, ally, enemy and clan colour options Also applies to colour of team mate markers on the map
12 Months Ago
Added convars to change the colour of tree hit markers and the health/thirst/hunger bars to a selection of preset colours for colorblind players Uses a new AccessibilityCollection data class to store options, currently implemented colour and material swap versions Each collection type has a corresponding component https://files.facepunch.com/jarryd/1b0811b1/Unity_87LQF6dyfh.jpg