userJarryd Campicancel

13,705 Commits over 2,922 Days - 0.20cph!

12 Months Ago
Try/catch GetDefinitionsWithPricesAsync and print any errors as warnings so we can still see it happening but don't kick people from servers Run RefreshItemList on repair bench panel in OnOpened rather than OnEnable so it's not firing during asset warmup
12 Months Ago
Fixed some more custom mode edge cases Fixed condition sorting not producing deterministic results when comparing items that don't have condition WIP demo: https://files.facepunch.com/jarryd/1b0711b1/Unity_OwO8TrZeZp.mp4
12 Months Ago
Styling
12 Months Ago
Added an option to set the sorting language of a box to the current client language in the sorting settings, allows accurate alphabetic sorting for non-english languages For when you need to sort your Pierres from your Bois
12 Months Ago
Load all translations on the server so we can do language specific alphabetic sorting server side (hardcoded to english for now)
12 Months Ago
Added a way to opt out of automatic sorting, enables a button on the container to sort instead
12 Months Ago
Fixed sorting settings not getting immediately applied on the client side when changed
12 Months Ago
More custom fixes
12 Months Ago
Items not present in the custom snapshot are now last
12 Months Ago
Better handling of blueprints in custom sorting mode
12 Months Ago
Fixed snapshot not working reliably Better grid layout for custom mode Alphabetic sorting now works with blueprints (sorts based on name of the blueprint target)
12 Months Ago
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12 Months Ago
Added custom sorting mode - uses a snapshot of the current state of the container and will try and recreate that Still WIP, has some issues
12 Months Ago
Profiling UI updates Added a stack option, will consolidate any possible item stacks prior to sorting Added a category option, mirrors order of F1 menu Added a new JarrydTestMap option
12 Months Ago
Added flex versions of all of the standard rust labels Added option to sort by count and condition Added option to reverse whatever sort is selected
12 Months Ago
Refactor sorting settings data storage, authoring UI now supports Apply/Cancel Don't show sorting config button if box doesn't have a storage adaptor
12 Months Ago
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12 Months Ago
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12 Months Ago
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12 Months Ago
Baseline for a box sorting system Currently only works on large wooden box, can be configured from the loot panel Currently hardcoded to sort alphabetically by item shortname (more modes in future) Controlled by an attached storage adaptor (no adaptor = no sorting) Sorting removes empty slots between items Sort is applied any time the item list is modified, so while sorting is active items cannot be dragged around inside a container by a player
12 Months Ago
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12 Months Ago
Potential SwapKeycard.UpdateAccessLevel fix
12 Months Ago
PlayerCopy tool now works if a PlayerModel is selected rather than the player itself Will now select the newly created model after copying
12 Months Ago
Fixed maincannonshell appearing untranslated on death screen when dying from bradley
12 Months Ago
Fixed binoculars overlay covering chat
12 Months Ago
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12 Months Ago
Fixed extra GetType() causing IsComponentNotOfType check on LodStripper to fail
12 Months Ago
Fixed shields not getting OnHolster callbacks
12 Months Ago
spawn.shielddummy command can now be passed true to make the dummy holster the shield Placeholder shield idle to fix foot IK Fixed gibs spawning parented to the player
12 Months Ago
▄▉▄▌▍▊▌ ▉▋▍▉█▅█▊█▇▋ ▌▇█▆ █▌▆▋▋ ▅▅▉▉▋▍▉▇ ▅▊ ▆▌▌▋▌▆▍▍▊ (▋▍█▇▋▊▉▋ ▄▋▄▅▉▆ ▌▊ ▇▆█▌ █▉ ▅▉▌▅ ▍▄▊▉▄█ ▍▊▍▋▋▌▌▌)
12 Months Ago
Merge from elevator_parenting
12 Months Ago
Merge from elevator_collider_rework
12 Months Ago
Merge from main
12 Months Ago
Resolve import warnings on vanilla TC gibs Mark gibs as R/W and convert vanilla TC gibs to use primitives
12 Months Ago
SB TC now uses the deploy/destroy sounds of the retro TC
12 Months Ago
Merge from main
1 Year Ago
Reworked how we handle broken state, entity is now properly destroyed when a shield is broken rather than just becoming invisible Added debug.breakshield convar
1 Year Ago
Drop the shield when a player dies if it's equipped (like the current held entity) World model Compile fixes
1 Year Ago
Fixed some parts of ADS still working when a shield is equipped
1 Year Ago
Remove shield viewmodel component, set up placeholder animator states and surface logic there instead
1 Year Ago
Added some help text to the gesture picker
1 Year Ago
Reapplied animator changes from RPS branch Fixed player gesture layer not fading out after a one shot gesture
1 Year Ago
Add a preview video field to gesture configs Added test videos for most of the gestures Fixed reset default option deleting the surrnder gesture
1 Year Ago
Merge from hackweek_crudegestures/rps
1 Year Ago
Merge from main
1 Year Ago
Fix options menu not having a body section enabled by default
1 Year Ago
Turn off r/w on tin can gibs mesh Enable useContinuousCollision on tin can gibs, they are so tiny they are falling through objects
1 Year Ago
Fixed create gibs in scene button not working in editor Fixed a rotation error in editor
1 Year Ago
Merge from homing_spectate_fix