202,338 Commits over 4,171 Days - 2.02cph!

bot
10 Years Ago
Automated Linux Build #191
bot
10 Years Ago
Automated OSX Build #191
bot
10 Years Ago
Automated Windows Build #191
10 Years Ago
Refactored racket stuff. Mavis and cowboy have their own racket scripts Added event to serve
bot
10 Years Ago
Automated Linux DS Build #191
10 Years Ago
-camerafixes fixes
10 Years Ago
-removed debugging message
10 Years Ago
Merge from main
10 Years Ago
Merge from main
10 Years Ago
Value noise decor placement parameters are now exposed in the inspector
10 Years Ago
Tweaked distribution of rocks and bushes
10 Years Ago
Network++ Save++
10 Years Ago
Merge from prerelease
10 Years Ago
Merge from prerelease
10 Years Ago
ADS is fucked.
10 Years Ago
Fixed standard blend layer shader bugs in lower LODs More flexibility in shader framework
10 Years Ago
Fixed typo
10 Years Ago
- Increased number of loot crates per room - Loot crates have less chance of dropping ammo
10 Years Ago
Added InCombat bool param to base animal anim controller and human controller Renamed "ow" anim state to "hit", removed EnableRagdoll behaviour
10 Years Ago
-double click zoom
10 Years Ago
Fixed issue with BehaviourChain not completing properly Fixed flee destination calc being stupid Disabled ragdoll behaviour on animators entirely
10 Years Ago
Elvis - Smash main update, added smash body & stretch
10 Years Ago
Elvis - Smash main update, added smash body & stretch source
10 Years Ago
Fixed floor grill thinking it was a door updated phrases
10 Years Ago
- Rooms can now specify a random range for how many weapon drops to assign to it's enemies - All invidivudal enemies have had chance to spawn weapons set to 0 - Lowered crates chance of weapon spawning
10 Years Ago
optimized bear model LODs
10 Years Ago
Unit death changes, added anim bool and secondary state blah blah blah
10 Years Ago
10 Years Ago
- Made a new random AI movement component. % chance to move towards player, else move in a random direction, every x-x seconds - Applied new movement to spikeys - Added an alarm sound effect when low on portal energy
10 Years Ago
- Removed RoomF from factory tileset as it's knackering everything up
10 Years Ago
- Spawned spikeys also have the new movement behaviour
10 Years Ago
Fixed low res terrain rocks
10 Years Ago
Removed shader warmup (linux crash bug)
10 Years Ago
- Mortar launcher now ensures mortat target positions are within the level area.
10 Years Ago
Fixed speedtree shader compilation errors in dx9 Fixed potential shader issues in obscure configurations
10 Years Ago
Ignore "Coroutine continue failure" errors
10 Years Ago
plaster_a generic textures
10 Years Ago
More standard shader compilation polish
10 Years Ago
Fixed misc NREs
10 Years Ago
ADS much better. Sway pivot...
10 Years Ago
Added atmospheric music 22
10 Years Ago
FOR FUCK SAKE playership prefab, animation controler / setup the player with the animation and set it up so it doesn't look damaged FOR FUCK SAKE playership anim FOR FUCK SAKE playership texture/material !A cockpit animation controller+anim !A playership anim
10 Years Ago
created shadow mesh for ww working on new meshes for dojo
10 Years Ago
Updated cowboy HUD anim controller with correct face anims
10 Years Ago
Added remaining characters to select
10 Years Ago
re-exported high and low shadowmeshes with backs on, and added higher poly wire as the old one had artefacts
10 Years Ago
committed fbxs..
10 Years Ago
added shadowmeshes to ww scene, changed quality settings to high
10 Years Ago
New feedback buttons, new menu mockup, new font to try out.
10 Years Ago
- Switched weapon pickup and weapon swap button bindings on gamepad - Spikeys now have less chance to move towards the player each new movement direction tick