202,317 Commits over 4,171 Days - 2.02cph!

10 Years Ago
Unit+Family becomes Unit+Relationships, groundwork for more detailed data
10 Years Ago
PFX folder stuff. Scene file.
10 Years Ago
- Door test stuff
10 Years Ago
- Fixed some problems with detecting correct exit door. All rooms should started locked properly now and only the exit door opens when room is cleared, not all doors.
10 Years Ago
- Reduced speed of spikeys - Increased size of all enemies
10 Years Ago
Prioritise GMA contents over stock VPKs (whoops)
bot
10 Years Ago
Automated Linux Build #193
bot
10 Years Ago
Automated OSX Build #193
bot
10 Years Ago
Automated Windows Build #193
10 Years Ago
added ADS animations for the viewmodels
10 Years Ago
forgot to commit these materials
10 Years Ago
- Increased player acceleration from 1800 to 4000 (*****THIS'LL BE A MANUAL MERGE CONFLICT LATER*****) - Increased size of enemy mini map markers - Reduced spawn budget for smallest rooms
bot
10 Years Ago
Automated Linux DS Build #193
10 Years Ago
Random flintstones meat.
10 Years Ago
- Slowed down glue projectiles - Fixed gamepad button display text for pickup weapon
10 Years Ago
Special meter sounds Ingame text notification sounds ("great serve", etc) Footsteps, bodyfalls, and racket sounds for Igor Wing flap sounds for Owl Improved footscuff sounds
10 Years Ago
- Weapon switch ability button now shows the correct button text when using gamepad
10 Years Ago
- Fixed bug with level generation when restarting
10 Years Ago
merge from main
10 Years Ago
merge from main
10 Years Ago
merge from pre-release
10 Years Ago
merge from pre-release
10 Years Ago
backup
10 Years Ago
powerplant update/backup ready to place prefabs folders refactoring
10 Years Ago
trainyard/canyon/watertreatmentplant/tunnels update/backup ready to place prefabs more folder refactoring
10 Years Ago
Checkin just in case.
10 Years Ago
Owl controller has smash blends
10 Years Ago
Unit reproduction code split to partial UnitCollection draft impl Moved fields out of PlayerCamera+Input, exposed double click delay time in params
10 Years Ago
Data save
10 Years Ago
Updated all species unit collection params data
10 Years Ago
Updated Owl controller - now has multi height smash and can transition from hit to run
10 Years Ago
- Quick leaderboard testing class
10 Years Ago
Remove dead units from UnitCollections
10 Years Ago
Pre-merge
10 Years Ago
Merge from main.
10 Years Ago
Merge from main.
10 Years Ago
Started adding mouse driven front end
10 Years Ago
Add VM testing stuff.
10 Years Ago
Fixed some bugs.
10 Years Ago
Scene improvements.
10 Years Ago
Added target tracking to Unit+Combat, InCombat UnitFlag and some other combat related tweaks
10 Years Ago
Remove debug log
10 Years Ago
- Loot container changes
10 Years Ago
Merge from main
10 Years Ago
Merge from main
10 Years Ago
Fixed entity vis query ignoring entities with triggers as colliders
10 Years Ago
Merged with /prerelease
10 Years Ago
Merged with /prerelease
10 Years Ago
Added UnitIsTargettingMeCondition (ew) Updated ThreatLevelConsideration to pull data from senses
10 Years Ago
Renamed optiosn class partial