202,318 Commits over 4,171 Days - 2.02cph!

10 Years Ago
Renamed optiosn class partial
10 Years Ago
Fixed double click delay being too small
10 Years Ago
Added AntiAliasing GraphicsOption Added draft protection/fight back goals data
10 Years Ago
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10 Years Ago
Merge with main (again)
10 Years Ago
Updated physics layer collision matrix to reduce UnitCollection trigger overhead
10 Years Ago
Fuck off SSAA you break everything
10 Years Ago
Lets use Unity's shitty cursor rendering
10 Years Ago
Cursors fixed
10 Years Ago
Campfire update Cursor source psds
10 Years Ago
Scene save
10 Years Ago
ItemManager pooling/cache Fog tweaks
10 Years Ago
FOR FUCK SAKE tweak throw animations
10 Years Ago
Fixing issues with item pool and resource item dispense
10 Years Ago
- Reduced length of first level - Increased size + colour of ammo drops - Ammo and weapons now correctly save and load across levels
10 Years Ago
- Savegame fix
10 Years Ago
Just adding sanity checks to graphics options. No guarantees code-side.
10 Years Ago
Made changes to atmospheric pieces 1-5
10 Years Ago
Mavis - fixed issues with smash anims
10 Years Ago
Mavis - smash anim updates Elvis - forehand dive update
10 Years Ago
Level/XP on hud
10 Years Ago
- Ammo from weapon drops is now autocollected when in range, without needing to pickup the weapon - Reduced ammo from weapon drops to 100 from 150
10 Years Ago
Line endings
10 Years Ago
Next Goal Plan Variant as part of Debug Inspector.
10 Years Ago
- Quit buttons now quit the game, not to old title screen
10 Years Ago
Renamed Awesomium:Stop() to Awesomium:StopLoading() VMatrix:__mul no longer crashes when given non-userdata values L4D2 DLC content is now mounted include() now passes any returned values from the loaded file added File:ReadLine()
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10 Years Ago
Automated Linux Build #194
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10 Years Ago
Automated OSX Build #194
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10 Years Ago
Automated Windows Build #194
10 Years Ago
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10 Years Ago
Automated Linux DS Build #194
10 Years Ago
Display goal/goal plan weight in listings, fixed some warnings
10 Years Ago
Fixed errors
10 Years Ago
Survival goal weight tweaks, increased Player goal momentum
10 Years Ago
Fixed Unit+Combat.OnAttackHit NRE
10 Years Ago
Goals : Fight/Flight data tweaks Effects : Moving, Srinting drain less stamina, Resting and Sleeping have higher gains
10 Years Ago
- ItemDatabase random weapon selector now ignores the previously spawned weapon - Increased number of weapon drops per room from 0-1 to 1-2 - Increased splash damage of cocktail launcher from 1-3 to 3-3
10 Years Ago
Xp per minute setup mechanic
10 Years Ago
Enabled prefab pool by default
10 Years Ago
...but only on 64bit OSes
10 Years Ago
- Increased ammo cost of loose cannon
10 Years Ago
More UI work
10 Years Ago
Fixed external gate doors getting culled when 100+ world units away Tweaked external gate door LOD1 distance
10 Years Ago
Unit+Combat improvements Fixed BCD not read/writing the Unit property
10 Years Ago
Fixed some bugs, moved tools around.
10 Years Ago
Removing debug logs
10 Years Ago
Char12 wip assets.
10 Years Ago
Added atmos music no.23 + changed some labels
10 Years Ago
little edit on atmos 23
10 Years Ago
Elvis - forehand dive ( transX can be scaled f8-18 ) backhand dive ( transX can be scaled f9-19 )