200,438 Commits over 4,140 Days - 2.02cph!
Automated Windows Build #423
Automated Linux DS Build #423
Better frame rate independence for fully automatic weapons
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Automated Windows Build #424
Keep displayed and reported performance data separately
Update FPS counter in menus as well (only exclude menu FPS from reported stats)
updated buildings to be the same scale (~1 instead of 0.01) and all use the same animation controller system
Automated Linux DS Build #424
Log error when referenced decor folder is empty
ActivityManager holds an ActivityTypeDefinitions asset, acting as a database for enum data mapping (activity string templates, namely)
Some Reproduction cleanup, added Activity generation for pregnancy
Fixed UnitSettings.Create not adding the Unit to the created group when none is supplied
Keywords stuff
cough anim with triggerCough
Fixed invalid decor reference (RUST-1225)
Forced color grading to be enabled
freezing hot and cold emotes
Fixed Triggers grouping in DataBrowser
ActivityNotificationsWidget no longer uses a Queue, always shows newest notfiication on top
ECS tick only removes old components once a complete tick has been completed
Don't tick components on destroyed entities
EntityManager.Tick tweaks
Correcting articles in front of vowels. Untested for now, and unsure whether we really want to do this (as it proved a wee bit complex), or if we just want to have a keyword for it instead... Hence I branched it.
Cleaned up some Triggers.
Added crossfade to MusicManager.
Added TribeActivityTrigger, TribeMemberActivityTrigger. Replacing ActivityTrigger
Desire related mood Effects no longer expoed to player
Music now fades out rather than crossfades, and other music tweaks
testing another fix for multi eating bug
disabling cheats and fixing another ui bug
forgot to re-enable one more thing!
Effect descriptions keywords support
People who eat mushrooms in they find in the woods no longer wander around looking at their hands long after the effects have worn off.
Reproduction data tweaks for testing, minor ticking cleanup
Perception refactoring and senses trigger
Fixed babies not being correctly spawned and held by the mother after birth
Reproduction data tweaks for most animals
Maps ready for merge.
Fixed some overly aggressive LODing that was removing cover at medium ranges.
Unique mine loot tables.
Both new Savas island variants to prerelease.
Both new Savas island variants to prerelease.
Network++
Made the LR300 accurate.
Lied about making the LR300 accurate.