200,532 Commits over 4,140 Days - 2.02cph!

9 Years Ago
tribal drumming loops added
9 Years Ago
Stat fields + defaults in IsWithinPerceptionRangeSettings
9 Years Ago
Refresh skinned mesh renderer bone cache when mesh changes (because of gender or race)
9 Years Ago
Gate collision code
9 Years Ago
Removed Stat.CappedMaxValue, MaxValue handles caps itself
9 Years Ago
Chimney spiral strairs final mesh LODs and Colliders, Prefab Military tunnel update
9 Years Ago
Some vehicle stuff.
9 Years Ago
Collision fix?
9 Years Ago
Fixed approaching targets in combat
9 Years Ago
player preview state anims
9 Years Ago
anim meta
9 Years Ago
MeshReplacement and SkinSet also update the renderer root bone
9 Years Ago
player state transition anim source
9 Years Ago
More tweaks to approaching in combat
9 Years Ago
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9 Years Ago
flashlight emission point brightness increased flashlight dust beam brightness reduced
9 Years Ago
Stat modifiers can now target max or current value Fixed "minipulation" typo in all the things Fixed IsWithinPerceptionRangeSettings not checking the right stats Other refactoring
9 Years Ago
BaseEntity physics cleanup Fixed bad casting in Stat+Properties
9 Years Ago
Effects now support keyword replacement in their descriptions
9 Years Ago
Data save
9 Years Ago
FOR FUCK SAKE doors with collider !A spawning anim to fix the cubemap render
9 Years Ago
made the LR300 sit in the players hand better in 3rd person fixed the IK positioning of the LR300
9 Years Ago
tweaked materials on hex blocks and truck to not be light at night. Tweaked TOD lighting settings somewhat, fair way to go
9 Years Ago
Fixed NRE in EntityView.OnDrawGizmos (cloned views)
9 Years Ago
Fixed bad path in SceneLoader
9 Years Ago
Scoring of roles. Remains to properly enter and exit acts through the chain of acts for a Social, need some kind of callback to hook up to on Act finished.
9 Years Ago
MusicManager fix
9 Years Ago
LR300 worldmodel fix
9 Years Ago
- Troubleshooter gates 99% fixed
9 Years Ago
Merge from main
9 Years Ago
Added Unskilled SkillLevel Removed SkillRequirement Fixed ResoruceTypeDefinition fuckup
9 Years Ago
TickableEntity abstract
9 Years Ago
Combat Ability Selector logging
9 Years Ago
Editor tags
9 Years Ago
Some data for Breeding.
9 Years Ago
Modified the decal surface to allow position change before painting
9 Years Ago
Sewer chimney blocks LODs and prefabs
9 Years Ago
Fixed armored door hatch animation sometimes playing (fuck you Mecanim)
9 Years Ago
Beep teleport fix
9 Years Ago
Merge from main and fix ghost mission send player list function call
9 Years Ago
Asset "enum" drawer has a select button again Improved Dispenser interactions drawer
9 Years Ago
Breeding now works, but have to set up callbacks to catch when we should exit an act (and in turn a social) that we can properly uninstall act/role modules, and continue the chain of acts for a given social to solve more complex socials.
9 Years Ago
Fixed Resource interaction skill usage
9 Years Ago
Fixed more skill usage data
9 Years Ago
Properly reset entity skin when it's changing back to the default skin (happens on pooled wooden boxes)
9 Years Ago
ExitAct in Social works now, which removes the module of the act. EnterAct for next act in chain of Social works now. EndSocial works now, which removes all participants and destroy the Social entity.
9 Years Ago
Merged from main to keep branch healthy.
9 Years Ago
Weapons data balancing
9 Years Ago
More Colliders, scene update
9 Years Ago
tortoise rename morphs to nutition