198,978 Commits over 4,140 Days - 2.00cph!

10 Years Ago
- Merged all the item/equipment changes back to main
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10 Years Ago
Automated Windows Build #135
10 Years Ago
Force rebuild
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10 Years Ago
Automated Windows Build #134
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10 Years Ago
Automated OSX Build #134
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10 Years Ago
Automated Linux Build #134
10 Years Ago
I forgot to enable the previous patch. Here we go again!
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10 Years Ago
Automated OSX Build #133
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10 Years Ago
Automated Linux DS Build #133
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10 Years Ago
Automated Linux Build #133
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10 Years Ago
Automated Windows Build #133
10 Years Ago
Proper alpha blending for Awesomium panels.
10 Years Ago
merge from main/sound-initial-implementation
10 Years Ago
Add .DS_Store and ableton's .asd files to ignore.conf
10 Years Ago
Initial sound implementation. Generic footsteps. Generic racket sounds. Ball sounds. First pass at lava court ambience.
10 Years Ago
WIP
10 Years Ago
Added terrain specular gloss control per-splat (requested by Petur) Updated shaders to 5.3.1; added normal encoding aware deferred reflection shader override Merged in speedtree shader fixes from Rust Merged in water2 updates from Rust (wip; global fog support pending) Added initial fog support for transparent surfaces (shader mods later) Changed sky dome probe reflection culling mask on TOD profiles to sky-only (was breaking water refls)
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10 Years Ago
Automated OSX Build #132
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10 Years Ago
Automated Windows Build #132
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10 Years Ago
Automated Windows Build #131
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10 Years Ago
Automated Linux DS Build #131
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10 Years Ago
Automated Linux Build #131
10 Years Ago
That wasn't very cross platform of me.
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10 Years Ago
Automated Windows Build #130
10 Years Ago
Added command line option to cause BAssert to dump (Windows only) I have faith in you, Linux DS
10 Years Ago
- Can now set an effect prefab per weapon definition to be used as a muzzle/firing flash
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10 Years Ago
Automated Linux DS Build #129
10 Years Ago
- Weapon definitions now have link to projectile prefab and launchers initialised from a weapon use it instead of projectile name.
10 Years Ago
- More item reworking
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10 Years Ago
Automated Windows Build #129
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10 Years Ago
Automated OSX Build #129
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10 Years Ago
Automated Linux Build #129
10 Years Ago
Fixed GMPublish Linux link order Added loading bar text when waiting for Steam auth
10 Years Ago
- Equipment now uses scriptable objects - Reworked equipment loading/saving and simplified everything
10 Years Ago
Fixed options visibility issue
10 Years Ago
Added "sort by decision weight" button to GoalSettingsEditor, which does that UnitCanFindEntityCondition will create a new ItemDesire when it can't find the requested item (provided Id filter is present) Build Goals re-organisation ItemDesire files
10 Years Ago
- Deleted all the old character UI code + files - More item work
10 Years Ago
Data save
10 Years Ago
More desires and ECF tinkering, NRE catchers (+ warnigns) in DSE constructor
10 Years Ago
- WIP refactoring of Equipment handling - Ripped out loads more now unused stuff
10 Years Ago
Expanding Unit+Desires system to support a generic ItemDesire type
10 Years Ago
latest version for backup
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10 Years Ago
Automated Linux DS Build #128
10 Years Ago
Cowboy - Added win & lose anim
10 Years Ago
Cowboy - Updated win anim, added lose anim
10 Years Ago
Fixed rock particles from colliding with player collider
10 Years Ago
- Launchers can now be set to be manually ticked - Launchers are now set to manual tick when they're init'd from a WeaponSO
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10 Years Ago
Automated Linux Build #128
10 Years Ago
Fixed missing textures on key lock
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10 Years Ago
Automated Windows Build #128