199,166 Commits over 4,140 Days - 2.00cph!
Added Need For Food consideration to Harvest Food DSE
Added atmospheric music 18
StatLinkerBasic creates instances of StatLinkerOperation from StatLinkerOperationParameters stored in settings
- Increased chance of shield drops across all enemies/turrets/barrels
- Added missing lootdrop/loottable components to some turrets
- Sort order of loading screen
- Rotating turrets now have 50% chance to rotate in either direction
cave greybox basic meshes
HumanEditor for some stat debug
- EntityAnimation now broadcasts a message when it BaseEntity is activated or deactivated
- Laserbeam turrets now flash when activating and don't hurt the player until they're fully armed
Fixed right hand HUD character offset
Foundation step prefab dummy sockets
- Fixed Booze Burner flamethrower effect kicking off everytime a room is activated
merge from building_atlases
Added Owl portrait
Deleted some old UI
ladder was using MeshLOD which is incorrect given a change of material on LODs
gates moved to atlas materials cont'd
Added mavis body / stretch anims back in
Fixed dropping rocks when paused