198,874 Commits over 4,140 Days - 2.00cph!

10 Years Ago
-EntityAnimationToggleActive now has option to make any child BaseEntityes aware of the player on activation (defaulted to true) -BaseEntities no longer de-aggro when out of range. Might need to revert this.
10 Years Ago
Pumpkin tweaks
10 Years Ago
clientperf format tweaks
10 Years Ago
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10 Years Ago
Warmup tweaks
10 Years Ago
EAC Update
10 Years Ago
Invalidate network cache properly on looting server.save does a clean save (wipes save cache before saving)
10 Years Ago
Added exclude filter to warmup
10 Years Ago
Removed emissive material from keylock
10 Years Ago
Mavis racket updates
10 Years Ago
Kick user on RPC error
bot
10 Years Ago
Linux Build
bot
10 Years Ago
Windows Build
10 Years Ago
Fixed campfire line of sight check
10 Years Ago
Added unity graphics interface support
10 Years Ago
Fixed potential NREs in RPC_Server
10 Years Ago
- Boozeburner max speed reduced to 280 from 300 - BB flamethrower first use cooldown is now varied by Cooldown + (0-Cooldown)
10 Years Ago
- Booze burner flamethrower now inherits velocity from ship - BB flamethrower now fires in bursts even when not in attack range of the player (but needs to be aware of player) - Gamepad vibration is now cleared on player death
10 Years Ago
Minor stability tweaks and fixes
10 Years Ago
When placing a block, update the surrounding blocks
10 Years Ago
Network protocol++
10 Years Ago
Editor NRE fix
10 Years Ago
Twig and sheet metal col extra detail
10 Years Ago
- Boozeburner's flamethrower now damages the player. Massively OP
10 Years Ago
Build server compile using unity 5.2.1p3
10 Years Ago
- Rotor/mixers now has a 50% chance to spin the other way ;)
10 Years Ago
Design folder
10 Years Ago
Broke into projects
10 Years Ago
- Added a shared, minimum cooldown of at least 15 seconds between enemy taunts, across all enemies.
10 Years Ago
tundra impact decal/effect new beancan grenade explosion effect tweaked beancan grenade fuse effect
10 Years Ago
Fixes
10 Years Ago
Regex urls Templating system Simplified MySQL
10 Years Ago
OnValidate error if LightEx intensity modulation is used with LightLOD intensity fade
10 Years Ago
- Enemy healing beams now charge up each heal over HPS seconds and then modify health every whole. - Enemy healing beams now heal for 1 health per second
10 Years Ago
Legacy LightEx version (backwards compatibility of existing prefabs)
10 Years Ago
LightEx tweak
10 Years Ago
- Fixed order of enemy abilities in manager
10 Years Ago
- Enemies no longer reset to start position when a long way from home
10 Years Ago
- Setup EnemyAbilityManager again - Enemies now have a 10% chance of spawning with one of the special abilities (currently just shield or heal) - Added enemy ability manager to init bootstrap
10 Years Ago
Fixed LightEx interfering with light fade in / fade out
10 Years Ago
- Enemies now only aggro the player if they have clear LOS to the player (and in range)
10 Years Ago
Only update collider parameters in ConstructionCollision if changes have been detected
10 Years Ago
Updated wall stability supports for the new colliders
10 Years Ago
Updated triangle foundation sockets for the new colliders
10 Years Ago
Owl special WIP
10 Years Ago
Mavis facial animations
10 Years Ago
Minor LightLOD fixes
10 Years Ago
new C4 explosion effect.
10 Years Ago
ConstructionCollision touch
10 Years Ago
tweaked flowmaps,. working on court side