202,570 Commits over 4,171 Days - 2.02cph!
Shouldnt be saving AssetId or ParametersId, use int instead
Fixed potential NRE in Effects.OnDestroy
model and material tweaks, rug specmap
Fixed tribe activity triggers not working after game load
NRE fix for vending machine admin
Peds can handle stairs properly
Automated Linux DS Build #556
Nav radius edit, fixed stairs properly
Faster AI updating to face where they're going
PlayerCamera save and load impls
RTSCamera Save implementation
NonSerialized some fields in CameraModule and RTSCamera
Automated Linux DS Build #557
fixed items being deleted when stacked ontop of eachother in vending machine/shopfront
Working on door interactions
FOR FUCK SAKE mortar animation controller and offset
Fixed portraits not updating
Working on moving NPC motor stuff to the main NPC object
Fixed NPC look angles with the new motor system
Removed CSP test code since it was unused and still often had to be updated.
Don't use proxy code when in CLIENT+SERVER mode
Don't need character brain interface when it's a base abstract class
FOR FUCK SAKE mortar/turret texture/prefab
Taking a new strategy with doors
Fixed view clamp issues with the latest eye changes
Fixed view angle when entering vehicles
Merging in the latest AI work
Fixed health sync/destroy bug
Fixing more issues. Game seems like it's in a good stable state now hopefully.
More glass impact decal variations, include larger webbing
Increased size of sewing kit & some other component world models