201,677 Commits over 4,171 Days - 2.01cph!

8 Years Ago
Changed tip text formatting. Few more tips.
8 Years Ago
dropbox version 2: model/material/textures/lods/gibs
8 Years Ago
Grass mats
8 Years Ago
Can change map icon size Added rotation option
8 Years Ago
Spawn tables tweaks
8 Years Ago
clubs
8 Years Ago
save
8 Years Ago
reverting disabling ragdolls on game start
8 Years Ago
latest art
8 Years Ago
wip camera stuff
8 Years Ago
Label fade transitions
8 Years Ago
Label prefab edits
8 Years Ago
season start-game motifs
8 Years Ago
bow anim fires forward now
8 Years Ago
Splat enum rename, decor spawn tweaks Fixed decor spawns not spawning more than one population Biome materials support darkening relative to synced splat colors
8 Years Ago
Fixed Combat.OnDroppedItem setting a new current weapon when it shouldn't
8 Years Ago
Simplified Intentions; no longer derive child types, pass target blackboard key in constructor Fixed priority being added to goal plan scores
8 Years Ago
ISteamUGC addon mounting and downloading
8 Years Ago
More camera work
8 Years Ago
Misc
8 Years Ago
Conversation topics work.
8 Years Ago
Cleaning up various behaviour filters
8 Years Ago
null check in CookCookableItem.End
8 Years Ago
Added ConversationTopic consideration, WIP AI changes to support conversation topics Added CookableEx, GetCookable entity extension method
8 Years Ago
made dummy avoidance skill 0 so it cant dodge and changed event timing on stick attack
8 Years Ago
Added idle spinning mode to game camera. Camera idle spins during outcome screen. Camera input can now be locked.
8 Years Ago
Support for clearing animator bool change callbacks
8 Years Ago
torso layer combat anims are only visual (no state tags set) as the base layer still plays them even while moving
8 Years Ago
spear anim tag set to attackhit instead of attack fire
8 Years Ago
Fixed AI "look rotation vieweing vector is zero" (RUST-1686)
8 Years Ago
Consumable colour fixes/tweaks
8 Years Ago
Fixed some items not using correct shader
8 Years Ago
turn anim bool islighting off on break
8 Years Ago
reed mace added to plants
8 Years Ago
Support for multiple intentions passed through behaviour construction and player commands Conversations stuff
8 Years Ago
null checking
8 Years Ago
more
8 Years Ago
Value to Machine / Machine can process changed to Machine Process
8 Years Ago
combat anim to combat pose
8 Years Ago
Dummies are invincible Fixed PickUpThrownWeapon not working
8 Years Ago
Fixed Animation.CanSetParameter
8 Years Ago
Fixed null conditions in several target filters/interactions
8 Years Ago
fixed pickups being annoying
8 Years Ago
Fixed ConversationsComponentSystem not being managed properly
8 Years Ago
Refactoring HalfEdgeMesh...
8 Years Ago
Conversations scoring fix
8 Years Ago
Split conversations to partial
8 Years Ago
Collaborations events cleanup
8 Years Ago
Bundle test
8 Years Ago
Reordering collaboration action chains to