200,673 Commits over 4,171 Days - 2.00cph!
Fixed some command evaluation in PlayerController using the wrong overloads
Moved Interaction Position handling to an event-based approach. Blocked positions don't seem to be getting unblocked.
made a bunch of AI do desire creation instead of interaction execution
Tags, InteractionPosition block check fiddling
Interaction positions check if blocked on clear
Desire cleanup for interactions
removed old, unused, commanf finished events from BattleController
OverlapBox alloc because non alloc is a cunt
Merge from interaction position fuckery
Testing some more nuanced gating of UnitView.Update
Fixed M key toggling map while marker creation is active
DepositEntity Action has blackboard read fallback
Fixed vehicle sounds and other vehicle state issues.
Added an AutoContinueThroughInputs bool to FuelToEffect Machine Process to keep campfires going though multiple inputs
Bin spawn changes, console command changes.
Camera modules are now mono behaviours with scriptable obj profiles, input moved to static PlayerCameraInput
Fixed some Singletons fucking OnEnable
Fixed camera modules not being properly enabled
Fixed tribe create missing post
Fixed error in packed texture asset postprocessor
Env settings & scene stuff
Fixed units not being able to move after wearing a piece of clothing (InStationaryState on Animation component was being left on after an Animator rebind)
First pass on a more springy zoom model for the Follow camera (still has issues)
Fixed UnitCollections getting visible knowledge overlay widgets
Party overlay now shows a different icon based on the units party role
Campfire percentage display should now show correct value based on all inputs in fire, not just the current input
Added a filter to the spawn tab of the debug tool
Updated Facepunch.Steamworks
Updated Facepunch.Unity
Updated Facepunch.System
Removed old exception reporter
Craft & building window scrollbar improvements
fixed scene with loadout UI stuff?
Fixed import settings for spec and smoothness terrain source textures
Interaction desires now transfer their blackboard to the new behaviours (should fix interactions from desires just constantly breaking)