199,994 Commits over 4,140 Days - 2.01cph!

8 Years Ago
Added drug zone area texture
8 Years Ago
talents WIP
8 Years Ago
tooltips show on hover fixed bad validate in ProtectionValue
8 Years Ago
replaced tooltip positioning and offset with proper rect transform method
8 Years Ago
MenuScene init on Start
8 Years Ago
jenkinsfile
8 Years Ago
Still working on sell zone stuff
8 Years Ago
Sell zone work
8 Years Ago
Better hover outline on slots.
8 Years Ago
Fixed map direction
8 Years Ago
Added small collision piece for end of ramps
8 Years Ago
correct croc look anim
8 Years Ago
update wip shooter animation/ controller
8 Years Ago
Switched build settings Network++ City collision fixes
8 Years Ago
Right click on an item in inventory will now try to use the item (via primary option in ItemModMenuOption) if wearing the item fails.
8 Years Ago
Added EvaluationTargets.BlackboardEntity, refactored DecisionContext.GetEntity to support reading target from a blackboard
8 Years Ago
Code formatting
8 Years Ago
StatsImporter uses float.TryParse and logs errors warnings when we fail
8 Years Ago
misc
8 Years Ago
Warmth need now uses body temperature. Added definitions for min and max temperature.
8 Years Ago
more wip commits
8 Years Ago
Stat importer now accounts for people who like in Europistan
8 Years Ago
body temperature now driven by min and max temperature stats
8 Years Ago
updated a bunch of Effects to use the new body temperature stat
8 Years Ago
merge ready
8 Years Ago
merge
8 Years Ago
stats have unit classes. stats no longer have entity type. groups only have vitals and needs.
8 Years Ago
merging in Paul's changes
8 Years Ago
Rock, Survey charge, Water bottle, Water jug, Hammer - Updated to latest rig and arms, clean exports, anim changes, rebuilt prefabs
8 Years Ago
Removed Agent and Effects from IEntity, moved to IUnit Moved a lot of Stats functionality out of StatsComponent in into StatsCollection Groups no longer have a Stats component, only GroupStats which now owns a collection and has no persistence overhead
8 Years Ago
StatCollection update from data will ignore stat types that are not valid for the parent entity
8 Years Ago
Fixes
8 Years Ago
Fixes
8 Years Ago
removed skill gain and calculations from animal combat
8 Years Ago
cleaned up stat measurement and manipulator application to account for units no longer having all the stats
8 Years Ago
trying to fix bears not attacking properly
8 Years Ago
Fixed dark UI
8 Years Ago
hippo(is shit)
8 Years Ago
Renamed existing HostilityCondition to UnitTargettingConditon, added UnitHostilityCondition that actually uses our hostility types utility stuff Optimised some editor stuff (create asset form type selection is now faster) Animal defensive AI tweaks
8 Years Ago
hostility / comparison conditions cleanup
8 Years Ago
missed an add
8 Years Ago
find attacker to fight checks for targetting again
8 Years Ago
Armor & attire overhaul wip
8 Years Ago
hide HUD in talents and crafting window tool tip orientations, arrows
8 Years Ago
ItemStatsProperties inherits ProtectionProperties ProtectionProperties amounts are 0-300
8 Years Ago
merge from attire
8 Years Ago
Aggressive animal AI WIP (looks like it works, but just needs more module weight or score tweaking)
8 Years Ago
Tattered set.
8 Years Ago
Linen set part 1
8 Years Ago
Silk clothing, silk strands and rolls, plus new icons.