199,956 Commits over 4,140 Days - 2.01cph!
tweak turn banner timing/effect
implement addon enabling/disabling
Shitty SRCDS output for workshop downloads
Improved navmesh link usage (hopefully dodging the crash bug).
Working on building squatter takeover
Navmesh links are now pooled prefabs.
Started work on ordered baking based on player whereabouts (navmesh where it's most relevant first).
Working on building takeover
Server->Client sync for building takeoverinfo
More building takeover work
Gang buildings are more beautiful
More item description updates
Improved EAC authentication workflow
Reverted Auth_Steam to version from main (just to be safe)
More lods
Removed all unused meshes from playermodel fbx
Skin set changes
Set nav_grid to false by default
first batch, cliff_02, cliff_02b, rock_big_01
~ wip
When loading the map from cache, prefabs spawn async to avoid stalling the client for a long time
Cleaned up asset FileSystem_Warmup by removing unused code
Eliminated some tiny GC allocs from nested coroutines
Cleanup & mouth texture optimisations
A couple more checks, just to be on the safe side.
tweaked darker skin colours
Eoka Pistol, Flamethrower, Pipe Shotgun, Revolver - Updated to latest rig and arms, clean exports, rebuilt prefabs
Bonuses and Penalties are now also ConsiderationGroups.
Updated all the assets and editor shit related to Bonuses and Penalties.
update to vm source files
Converting map system to HEM