199,178 Commits over 4,140 Days - 2.00cph!
Terrain meta editor buttons for topology paint channels
Various visual bits
Merge from the other place.
don't use insert_or_assign
Replace min/max macros with std::min/std::max
Prepwork for npc camp assets.
LOD & collider stuff for npc camps
Attempt at a slight melee improvement (untested).
alt key modifier now applies to html key events
holding keys on html panels properly autorepeats keys that aren't characters
finish unimplemented awesomium things
Don't need trading_post mtl
Fixed FindAndPutCorpseOnFire being set to desire creation mode instead of execute
Added new Eat a Piece interaction to the DispenserFoodValue consideration - units can now successfully skin a corpse, put it on the spit and eat from it without player intervention!
first attempt at removing occluder pass
Time fix on load
Fix units trying to recook an already cooked thing
Cleaning up some warnings
Removed time hack on session load, doesn't seem to work anymore
Fixed objectives not loading properly and fixed objectives UI display not being updated after loading
Flame turret can no longer be locked (bug fix)
directional resize cursors
js->lua calls can return multiple values
moved halloween menu theme/batt stuff to events folders, removed it from menu.
restored previous Menu theme.
placeholder unit marker prefab.
Fixed a few false negative cases + more accurate screen-space bounds
Sparse grid cells no longer grow
Added grid and screen-space bounds to debugging
Added distance fade and ztest toggles to ddraw line and bounds
FogOfWar distance fade is relative to camera target, not camera xform
Merge from culling-noprepass (everything's occluder now)
build chromium subprocess