199,906 Commits over 4,140 Days - 2.01cph!

7 Years Ago
osx shaderapidx9
7 Years Ago
ItemContainerEntity
7 Years Ago
ItemTradingEntity
7 Years Ago
ItemProducer
7 Years Ago
7 Years Ago
Quick fix for character state mismatch
7 Years Ago
merge
7 Years Ago
merge
7 Years Ago
compass mipmaps disabled
7 Years Ago
BEF-227 Selected units widget doesnt display properly BEF-229 Duplicate effect listing in unit inspection widget BEF-235 BuildingStatusElement flickers when addon is available BEF-250 New tribe member portraits are blank, make sure we always request one on join BEF-189 Should be possible for building addons and upgrades to electively cause a UI indicator to appear above the parent building when they are available. BEF-245 Settlement jobs foldout toggle state uses wrong sprite, is not readable (add text) BEF-238 Unit detail foldout toggle state is wrong on start BEF-247 Replace settlement leader icon with a crown, add tooltip explaining what it means
7 Years Ago
BEF-249 Add help text to the crafting orders tab that explains what will appear and why BEF-237 Unit sound should not play when gamespeed is > 1x BEF-232 Unit inspector mood icon doesnt change BEF-233 Food supply tooltip has duplicate text when supplies are empty BEF-234 Effects overlap with unit description (move to top right of unit portrait, look at potential stacking) BEF-241 Add open/close sounds for any toggled panels (settlement jobs, unit detail etc) BEF-246 Add tooltip to inspector mood icon BEF-251 Building upgrade button needs sound on click, tooltip should indicate that clicking will add the addon/upgrade
7 Years Ago
7 Years Ago
Move ISerializableStructUser to plugins
7 Years Ago
cherrypick
7 Years Ago
PlayerBelt delta
7 Years Ago
Player Inventory Delta
7 Years Ago
compass updates
7 Years Ago
Fixed ItemManager using wrong references on Listen Server.
7 Years Ago
ItemManager instance fix. Stop client taking over the instance ref on listen server
7 Years Ago
waitingToSpawn bugfix
7 Years Ago
Game Over screen no longer used
7 Years Ago
Character rename
7 Years Ago
Removed non-mrt blending path on a few shaders and water rendering
7 Years Ago
Nuked deprecated gui layer component from camera
7 Years Ago
compass displays ontop of scope/binocular/helmet overlays
7 Years Ago
Adjust fists power
7 Years Ago
First pass support for runtime instanced generic water pools
7 Years Ago
Force minimum show time for character select
7 Years Ago
Respawn refactoring
7 Years Ago
Fix character select min show time
7 Years Ago
Fixed weird fog issues with recent shader changes
7 Years Ago
NEWLINE for CEngineSoundServer::PrecacheSound warning
7 Years Ago
Disable character select min time for now until it works better with everything else
7 Years Ago
Fix belt not showing on HUD on first spawn
7 Years Ago
Game mode trigger edit
7 Years Ago
Got tigger UI working properly between rounds
7 Years Ago
Move HUD network stats out of the way
7 Years Ago
removed test map button prefab from the map list. merged from main.
7 Years Ago
merge to main
7 Years Ago
vm source
7 Years Ago
InputMessageQueue doesn't use list any more.
7 Years Ago
Cook On Stick is no longer a Machine Process. Changed CookCookableItem action to handle all the cooking.
7 Years Ago
BEF-231 Notifications dont always dismiss
7 Years Ago
Deleted some old protobuf code, converted some more serializers.
7 Years Ago
Updated native libraries
7 Years Ago
Unity 2018.1.4
7 Years Ago
More tidy up
7 Years Ago
Corpses are now destroyed if eaten on a stick. Last received hit in combat is no longer valid if the attacker is dead or disabled. Goal Momentum is now applied to the Goal score and not the GoalPlan. We now check if we have an item we can attach a corpse to before skinning it. BEF-228 NRE fix. Track Rock and Big Rock in Supplies. Removed IsBusy condition from stowing AI (fixes BEF-220). MachineProcess can now specify if we should add the input items to supplies or not.
7 Years Ago
Merge from branch now that Plastic is fixed
7 Years Ago
skin approval