199,906 Commits over 4,140 Days - 2.01cph!
Quick fix for character state mismatch
BEF-227 Selected units widget doesnt display properly
BEF-229 Duplicate effect listing in unit inspection widget
BEF-235 BuildingStatusElement flickers when addon is available
BEF-250 New tribe member portraits are blank, make sure we always request one on join
BEF-189 Should be possible for building addons and upgrades to electively cause a UI indicator to appear above the parent building when they are available.
BEF-245 Settlement jobs foldout toggle state uses wrong sprite, is not readable (add text)
BEF-238 Unit detail foldout toggle state is wrong on start
BEF-247 Replace settlement leader icon with a crown, add tooltip explaining what it means
BEF-249 Add help text to the crafting orders tab that explains what will appear and why
BEF-237 Unit sound should not play when gamespeed is > 1x
BEF-232 Unit inspector mood icon doesnt change
BEF-233 Food supply tooltip has duplicate text when supplies are empty
BEF-234 Effects overlap with unit description (move to top right of unit portrait, look at potential stacking)
BEF-241 Add open/close sounds for any toggled panels (settlement jobs, unit detail etc)
BEF-246 Add tooltip to inspector mood icon
BEF-251 Building upgrade button needs sound on click, tooltip should indicate that clicking will add the addon/upgrade
Move ISerializableStructUser to plugins
Fixed ItemManager using wrong references on Listen Server.
ItemManager instance fix. Stop client taking over the instance ref on listen server
Game Over screen no longer used
Removed non-mrt blending path on a few shaders and water rendering
Nuked deprecated gui layer component from camera
compass displays ontop of scope/binocular/helmet overlays
First pass support for runtime instanced generic water pools
Force minimum show time for character select
Fix character select min show time
Fixed weird fog issues with recent shader changes
NEWLINE for CEngineSoundServer::PrecacheSound warning
Disable character select min time for now until it works better with everything else
Fix belt not showing on HUD on first spawn
Got tigger UI working properly between rounds
Move HUD network stats out of the way
removed test map button prefab from the map list.
merged from main.
InputMessageQueue doesn't use list any more.
Cook On Stick is no longer a Machine Process.
Changed CookCookableItem action to handle all the cooking.
BEF-231 Notifications dont always dismiss
Deleted some old protobuf code, converted some more serializers.
Corpses are now destroyed if eaten on a stick.
Last received hit in combat is no longer valid if the attacker is dead or disabled.
Goal Momentum is now applied to the Goal score and not the GoalPlan.
We now check if we have an item we can attach a corpse to before skinning it.
BEF-228 NRE fix.
Track Rock and Big Rock in Supplies.
Removed IsBusy condition from stowing AI (fixes BEF-220).
MachineProcess can now specify if we should add the input items to supplies or not.
Merge from branch now that Plastic is fixed