199,740 Commits over 4,140 Days - 2.01cph!
Removed Sleep In Building Goal Plan
Bandit town progress backup
Fixed clicking a unit while you have more than one unit selected not selecting just that one unit.
Testing a new method of item dropping.
Various UI
Fixed potential NRE in Roles.OnPrimaryGoalPlanCompleted callback
TimeButton invokes after time, doesnt require mouse up
Removed extra role assignment confirmation
Fixed NRE when quitting to menu
promote to leader functionality
convar to disable teams (maxteamsize = 0)
proper invite text and notification
finalized UI art
team members show up on map
skin approval
fixed drink/eat not always working bug
removed 950 debug.log calls
profiling
fixed max range for teammates
buckle up - merge into main
Started doing a gang thing but probably going to do it a different way. Committing some half-finished stuff just in case I need it.
watchtower deployable
teamui fix
Fixed NRE in scene-view camera components (editor-only)
hide accept team panel when accepted
Updated/fixed global fog support in water shaders
Atmosphere volumes (wip)
more NRE fixes
clear pending team if acceptance fails
watch tower is researchable
watchtower cost increased
75 scrap to research watchtower
Gang icons show on the map, instead of the old pixel art ones. Also removed a whole lot of unused gang stuff - the create gang screen, the emblem editor, the multiple gang buildings and signs (they were all actually the same building/sign anyway). Gangs are now defined in ScriptableObjects with pre-defined icons etc. Less data needs to be serialized since none of it's custom per game.
jackhammer final implementation
jackhammer available in tool crates rarely and for sale at tool VM in compound
slightly larger nametags
slightly less offset nametags
reduced lerp time of nametags
exploit fix
manifest
phrases
Watch tower decays in 8 hours (5 hour delay) if not inside building privilege with upkeep paid for
jackhammer worldmodel
network++
Fixed small player group system protobuf server memory leaks and GC churn
Fixed small IO entity system protobuf server memory leaks and GC churn
Unity 2018.2 editor fixes