202,068 Commits over 4,171 Days - 2.02cph!
Automated Windows Build #244
Automated Linux DS Build #244
- Building UI options now have icons
- Building definitions have icon property
- Buildings have a tier property, and are listed in UI by tier order
- Can now cancel out of any special control/build mode with right mouse
- Icon tweak
enabling decal shadow on some fade materials
- Made icons white
- Todo
Fixed merge issues and conditionals in light clone shadow
Merging light clone shadow changes and particle shader fix
- WIP camera changes. Now zoom/snaps to nearest island to cursor. Need to make this an alternate zoom mode by middle clicking an island and leave default zoom to old way.
- Todo list
Network changes
Basic collision
Adding sedan_a vehicle (Models, LODs, COL, Textures, Prefabs)
- Can now only build on discovered islands
- Added NoStorageEvent for when a unit tries to returnharvested goods, but there's no storage available
- Moved building UI to the bottom of the screen
- Reduced scale amount when hovering over build UI options
- Fixed bug with the TransferContainerEntities action never getting flagged as completed
- Started unifying island resources to a single pot
- Now start with a storage building on first island
- Started adding some resource cost values for buildings
- Stuff I did on the plane but may have been drunk and can't remember what I did and Mac plastic doesn't have a diff tool installed.
Load "ServerBrowser" binary instead of "serverbrowser"
Running the game on NTFS or other case-sensitive filesystems on OSX now works
Fonts with capital letters in their file paths now load properly on Linux/OSX
Automated Linux Build #245
Automated Windows Build #245
Automated Linux DS Build #245
* Fixed crash issues with CTakeDamage and npc_zombie
* Merged some minor stuff from upstream
Automated Linux Build #246
Automated Windows Build #246
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Automated Linux DS Build #246
Automated Windows Build #247
Automated Linux DS Build #247
Automated Linux Build #248
Automated Windows Build #248
Automated Linux DS Build #248
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Automated Linux Build #249
Automated Windows Build #249
Automated Linux DS Build #249
Added mat_reloadtexture
Texture auto-refresh now only renders the changed texture
Texture auto-refresh now reloads jpegs
Lua ProjectedTextures now listen to r_flashlightdepthres/r_flashlightdepthtexture/r_projectedtexture_grain ConVars
Automated Linux Build #250