202,063 Commits over 4,171 Days - 2.02cph!
Clientside debris now always uses the correct collision group
Added ProjectedTexture:SetBrightness and getters
Windows fonts can now render antialiasing pixels outside the bounds of their character
Automated Linux Build #252
Automated Windows Build #252
Updated 1000+ prerendered spawnicons
Moved Zombie Torso model to fallbacks/
Moved Zombie Torso model to fallbacks/
Automated Linux DS Build #252
Automated Windows Build #253
Automated Linux DS Build #253
Crouch animations no longer override swimming animations
Fixed error in markup library when trying to wrap empty strings
Don't load menu gradient.png through parent directory - HFS+ doesn't like it?
Fix airboat gun crash when FL_ONGROUND is set with a null ground entity
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Automated Linux Build #254
Automated Windows Build #254
Updated to 5.4.0b11
Fixed UnityGlobalIllumination.cginc errors in b11 (ln 219)
Less XP from GatherComplete
Automated Linux DS Build #254
Fixed viewmodelarms being specular as fuck
Server save backup->moveto is more resiliant to sharing violations
zeroed out the rotations on the bip01 bone
zeroed out the root object on "blank_rig"
Automated Linux Build #255
Just started fleshing out the files.
Automated Windows Build #255
Ingame Overlay boilerplate
Automated Linux DS Build #255
Implemented AE_CL_STOP_PARTICLE_EFFECT & AE_CL_ADD_PARTICLE_EFFECT_CP
Automated Linux Build #256
Automated Windows Build #256
Fix InspectorFlags PropertyDrawer changing property values as soon as two objects with different values are multiselected
Automated Linux DS Build #256
merge from /main/inv-ui-sounds