199,779 Commits over 4,140 Days - 2.01cph!
Added spawn volumes to starter island.
building building wip building shelter
Fixed inventory / truck load and save
Fixed CommandTrigger.Assign not correctly assigning command description text to the TooltipElement when applicable
Fixed DebugTools entity selection menu being created continiously, now only happens after button press
Profiler tweaks, BaseEntity.DebugName cache
adjusted the positioning of the mp5 worldmodel and IK holds
tweaked the size of the silencer attachment ( worldmodel )
Weapons now add an effect when carried
shortened the buttstock on the mp5 worldmodel so it doesnt clip into shoudler as much
tweaked the mp5 viewmodel reload anims
tweaked positioning of the muzzlebrake and muzzleboost addons (in 1st person)
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Fixed crafting menu buttons not being updated correctly
Fixed buildings and "None" desire text
Fix mounting of gamemodes/*/content for gamemodes inside GMAs
Automated Linux Build #445
Automated Windows Build #445
Automated Linux DS Build #445
Added more decals
Fixed UI scale issue
Cherry picked remaining water related changelists from main
Fixed bad "none" text in AssetMenu
manhole and powerline basing added
Touched all water related shaders; making sure latest cherries get applied
Get rid of the unnecessary check for whether the user owns Source SDK Base 2006
Automated Linux Build #446
Automated Windows Build #446
UI fix for missing elements
Optimized coarse height slope map generation; now up to 6 times faster on larger maps
Deprecated foliage displacement slope scale bias
Automated Linux DS Build #446
Fix for network packet issue
Fix sound pitch bug (hopefully, still no reliable local repro on this one)
Small SoundModulation Init optimization
Fixed DecisionScoreEvaluatorsUtility.EvaluateConditions not appending failure string to the builder correctly
Behaviour keyword boilerplate, KeywordsUtility cleanup
BehaviourChainElement.GenerateDescription uses keywords
Holding attack whilst opening the weapon selection dialog no longer instantly changes weapon
Automated Linux Build #447
Automated Windows Build #447
centralised input and eating of inputs in PlayerController
Automated Linux DS Build #447
Reverting character statc sync changes. Didn't see the Flags param in CharacterMotorState - this can be done a simpler way.