199,909 Commits over 4,140 Days - 2.01cph!
Automated Windows Build #19
Sway
Viewpunch
Deploying
Use
carrots, water mint and dandelions
optimization pass
adding cave and bucket lift LODs
Building deconstruction no longer uses Skills. Editor tweaks
Automated Linux DS Build #19
Picked multiple cherries from main
coffee beans on coffee bushes
Changed prevent_building spheres at monuments for boxes (less way of interference with underground building allowed caves)
unticked "positional" on resources to make them work without interaction positions
changed timber mine mats to use biome tinting
Tunnels include their own prevent_building volume (safe_measure)
Fixed wooden hut not being in the starting pool
BaseEntity.Log formatting fix
larger prevent_building in sewer_chimney_bottom
misc mat tweaks
Edit truck horns
Added exit
Fixed TOD in main scene
cherrypicking damian art from last week
HostilityConditionSettings returns if target is null
BaseEntity cast cache tweak
More decay stuff
fixed wolf root motion (forgot to set it on the avatars for the female and yooth)
initial conversation male vox ideas added
changed time.unscaledDeltaTime to time.deltaTime to stop the speeded up game modes break root motion
More building decay stuff, please ignore logging
Fixed possible NRE in entity find commands
Added Reloading, trying to fix shitty movement.
Water vis trigger now re-uses terrain trigger collider if available, by default
Added water collision with functionality akin to terrain collision
Fixed players falling through vehicles when standing on them.
Added a new smoothing method. It's like butter now but needs looking at still.
No more car engine sound when it's not being used. Changed check for client init so it works in CLIENT+SERVER mode. Client init was getting cancelled since server init has already set the var.
Fixed AIDesigner nodes not repainting when being resized
AssetMenu no longer shows DataAsset.AssetName, instead formats on the fly