199,490 Commits over 4,140 Days - 2.01cph!
Fixing more issues. Game seems like it's in a good stable state now hopefully.
More glass impact decal variations, include larger webbing
Increased size of sewing kit & some other component world models
Merged shader changes from main
Fixed water rendering
Fixed deferred mesh decal rendering
Misc shader fixes/cleanups
Detail view shows effects, moved effect listing stuff to a EffectsList component now used by other widgets
LayoutLerp now uses unscaledDeltaTime
rug world model physics adjustments
RTSCamera now loads in the correct position.
Added hiz culling to npcs
RTSCamera persistence tidy up
Mesh batching includes vertex color data
Overgrowth material uses foliage shader
Moved displacement sampling to common foliage shader include
Added temporary displacement to foliage shader
CraggyIsland foliage test
Added occluders to high external walls
Added occluder material to batch-unite all occluders
Updated high external wall occluder meshes
Fixed collider lookup table on batched colliders
fixes to some world models
Separate camera for detail view portrait rendering, various UI fuckery
PlayerProgression uses tribe creation callback, don't call load in Init
Tutorial persistence (might not work yet)
Restored post
Null check tribe in PlayerProgression init
Starting to consume web api