199,490 Commits over 4,140 Days - 2.01cph!

bot
8 Years Ago
Automated OSX Build #555
8 Years Ago
mixer edits
8 Years Ago
Increased panel size, position, clip data sizes to int ( Fixes a problem with spawnmenu addon list fucking up with too many addons )
8 Years Ago
Rug setup end Manifest
8 Years Ago
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8 Years Ago
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8 Years Ago
Player.Load doesn't need an init check Removed Singleton.Reset base method Reset all GameManager extensions when killing the current session AudioManager tracks pooled sources in the wild and returns them on reset VisualFXManager is an extension, not it's own singleton Triggers the listen to player tribe creation callbacks use named methods rather than lamdas Fixed Effects.Save NRE
8 Years Ago
tidy up
8 Years Ago
some flexing idles
8 Years Ago
Fixed NRE in UnitPotraitManager after loading a saved game
8 Years Ago
reduced bloomage of vm screen
8 Years Ago
Fixed effect descriptions being wrong
bot
8 Years Ago
Automated Linux DS Build #555
8 Years Ago
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8 Years Ago
Fixed player init when loading from main menu
8 Years Ago
FOR FUCK SAKE cursors, removing unused files
8 Years Ago
Cleanup and fixes
8 Years Ago
Minor task + tutorial manager cleanup
8 Years Ago
Tweaks and fixes
bot
8 Years Ago
Automated Linux Build #556
8 Years Ago
Shouldnt be saving AssetId or ParametersId, use int instead Fixed potential NRE in Effects.OnDestroy
8 Years Ago
model and material tweaks, rug specmap
8 Years Ago
Fixed tribe activity triggers not working after game load
8 Years Ago
NRE fix for vending machine admin
8 Years Ago
extra protection
8 Years Ago
Peds can handle stairs properly
bot
8 Years Ago
Automated Linux DS Build #556
8 Years Ago
Nav radius edit, fixed stairs properly
bot
8 Years Ago
Automated OSX Build #557
8 Years Ago
Faster AI updating to face where they're going
8 Years Ago
PlayerCamera save and load impls
8 Years Ago
RTSCamera Save implementation
8 Years Ago
NonSerialized some fields in CameraModule and RTSCamera
bot
8 Years Ago
Automated Linux DS Build #557
8 Years Ago
fixed items being deleted when stacked ontop of eachother in vending machine/shopfront
8 Years Ago
Working on door interactions
8 Years Ago
FOR FUCK SAKE mortar animation controller and offset
8 Years Ago
Fixed portraits not updating
8 Years Ago
Working on moving NPC motor stuff to the main NPC object
8 Years Ago
More
8 Years Ago
Fixed NPC look angles with the new motor system
8 Years Ago
Removed CSP test code since it was unused and still often had to be updated.
8 Years Ago
Don't use proxy code when in CLIENT+SERVER mode
8 Years Ago
Don't need character brain interface when it's a base abstract class
8 Years Ago
FOR FUCK SAKE mortar/turret texture/prefab
8 Years Ago
Taking a new strategy with doors
8 Years Ago
Fixed view clamp issues with the latest eye changes
8 Years Ago
Fixed view angle when entering vehicles
8 Years Ago
Merging in the latest AI work
8 Years Ago
Fixed health sync/destroy bug