136,061 Commits over 4,444 Days - 1.28cph!

9 Years Ago
merge from main
9 Years Ago
Small culling toggle correction
9 Years Ago
merge into main
9 Years Ago
Pookie bear deploy fixes
9 Years Ago
Network++
9 Years Ago
Christmas lights can no longer be picked up if building blocked
9 Years Ago
Fireplace models/LODs/Colliders/Gibs/Prefab
9 Years Ago
Presumably fixed NRE in ValidateObjectReferences
9 Years Ago
Another null check for ValidateObjectReferences
9 Years Ago
Added decay delay convars for upkeep (all default to 0) Added BuildingGradeDecay (for deployables to decay at the same rate as a certain building tier)
9 Years Ago
Clear both client and server building managers when disconnecting in the editor while running client and server
9 Years Ago
Added BuildingGradeDecay to doors and frame inserts
9 Years Ago
Snowman meshes and textures
9 Years Ago
Fixed window garland socket clusterfuck (mesh pivot point needs updating) Network++
9 Years Ago
Another round of NRE checks for ValidateObjectReferences
9 Years Ago
moved window garland pivot up 1 unit
9 Years Ago
Phrases
9 Years Ago
subtract 24500
9 Years Ago
moved window garland pivot up 1 unit (model only)
9 Years Ago
Console command codegen (client compile fix)
9 Years Ago
merge from main
9 Years Ago
merge into main
9 Years Ago
Fixed issue with flamethrower trap
9 Years Ago
Removed upkeep cost from barricades
9 Years Ago
Fixed presents spawning in water / on bases Added xmas.spawnattempts convar (defaults to 5 per present)
9 Years Ago
Xmas refill jingle now global broadcast
9 Years Ago
Fixed ancient bug in spawn handler that discarded some valid spawn locations
9 Years Ago
fixed snowman not obeying groundwatch rules can no longer use broken items for purchases at vending machines (min 50%) fireplace implementation fixed wreath deploying on double doors metal is 2x stone health, (70% increase) armored is 2x metal health metal base cost is 200 frags instead of 200
9 Years Ago
fireplace loottable
9 Years Ago
animator setup - added admire triggers, conditions & transition networks
9 Years Ago
fireplace common drop sitem updates fixed some sitems researchable
9 Years Ago
culling.env now developer only
9 Years Ago
added extra slots to TC added christmas tree added christmas tree decorations fixed fireplace deploy issues skin approval phrases manifest
9 Years Ago
Moar culling fixes
9 Years Ago
garland fix
9 Years Ago
fixed fireplace being unplacable under ceilings
9 Years Ago
Christmas tree desc fix Phrases
9 Years Ago
Merge from /main/culling-env
9 Years Ago
Added lodcomp occludee shadow range handling
9 Years Ago
improved various water effects ( player footsteps in water, bullet splashes, etc. )
9 Years Ago
improved water splashes while driving
9 Years Ago
Updated Facepunch.System (NRE fix)
9 Years Ago
Fixed server NRE in TransformChanged (probably)
9 Years Ago
Fixed NRE in UIInventory.PlayCloseSound
9 Years Ago
Fixed UnauthorizedAccessException in writecfg
9 Years Ago
Merge from culling-env
9 Years Ago
Fixed NRE in AmbienceLocalStings.PlaySting
9 Years Ago
Fixed possibility of BaseNetworkable.NetworkDestroy being called twice
9 Years Ago
Fixed HttpImage error handling (UI web images)
9 Years Ago
Updated Facepunch.Unity