200,803 Commits over 4,171 Days - 2.01cph!
Stashed experimental stuff.
Stripping out unused textures
Added AI Module Groups.
Default Modules are now set at the ModuleGroup level rather than individually.
Combined the defensive module into Combat-General.
Check neighbour navmesh cell as valid target before we attempt to generate a link in that direction.
Generate links async and with a queue, that we can control how many links we generate each frame.
Set nav_grid to false by default.
* Fixed steamworks.RequestPlayerInfo's callback being unreliable when called multiple times per frame
* Fixed workshop UI displaying [unknown] for most user names
* Fixed an issue where removing ai_network before game.CleanUpMap() will crash the game
Fixed missing mat assignment
Added a crappy foundation to Paul's gang building to fix floor z-fighting
Stopped players getting sent to "jail" on maps with no jail. Adjusted building foundation. Building takeover work.
Building takeover working
Fixed clothing prefabs w/ skin parts not updating material
Building takeover can handle players changing gang affiliation during a takeover
Even more items and recipes
Add blend type option to rust/std terrain blend shaders, complex (default) and vertex alpha (simple)
Weapon recipes, icons and more.
Manifest.
Better system for handling players changing gang affiliation during squatter building takeover
Basic instanced shader owner-based gang building colour tint
Bit hacky due to building/player load order, but buildings now correctly load in their owner tint etc on new clients.
Building takeover various stuff
Merge building takeover code into Main. Can now act as a squatter to take over a building owned by someone else.
Respawn correctly in gang buildings when respawning from a prison stay
vending machines never drop any loot when destroyed
vending machine health slightly increased
rebalanced all raw meat to poison other than fish
rebalanced all burnt meat to give 1/4 cooked meat yields
tooltips can use translations
added consumable/medical info panels
added basic mounting system for chairs
merge from main/bradley-sounds
Perf fix for occludable sounds with local voice limiting enabled
Removing temp hair styles from this branch
Cleanup duplicated MainCannonAttack prefab