200,788 Commits over 4,171 Days - 2.01cph!
Launcher now uses a ProjectileAttackView, new missile attack works
Added Warmth module to humans and more fuckery with Idle module
Fixed bad thing in DSE causing consideration scores to not actually be used
updates to vm source ref files
Updated to 5.6.3p3
New countdown for race mission
Mission status changes
Updated race UI
Uncraftable recipes are faded in the UI.
Item tweaks.
Manifest.
Loot panels replace the character stats on the right hand side on the inventory screen when relevant.
Placing a campfire doesn't magically give you 42 wood
Refactored graphics options stuff a bit, fixed HBAO not being toggled properly and ragging FPS on shitty machines like my laptop \o/
Disabled shadows entirely on Low quality (TODO : make this look as good as it can, floating shadow decals etc)
merge from options branch
More tweaks to idle AI.
Made Social Need have its own corresponding Vital that isn't Mood.
Added Entertainment/Fun Need stats (not used yet).
Fixed Swimming flag.
Swimming and Dancing now provide entertainment.
Various UI campfire & cooking related stuff.
Added slots to blueprint for cancel and finish effects.
Moved start effect to proper place in ItemCrafter.
Hooked progress bar up to CraftingQueue.Icon prefab
Stop fire effect from lingering in a slot if you dragged the burning item to a new slot.
Fixed kickid with SteamIDs appending a space to kick reason
Disable What's New screen again for now
Last gang member clears correctly when they leave and the gang disbands
Category crash fix
Furnace & campfire loot panels
Item edits
UI code stuff
Units no longer play the getup animation when seen in the unit portrait manager
Proxy players don't need inventory at all, only server and owner do. But at the moment it all gets synced anyway. Working on removing that. Code structure for things on server and owner client but NOT proxy sucks too. Maybe I can do something about that.
Organizing the deployables wip
Organizing more deployables.
Manifest.
Crafting finish sounds.
Stripped keyboard navigation out of the crafting menu, to stop unwanted actions.
Crafting FX and recipe work.
Loot panels for the chests.
Manifest
Inventory alignment fixes.
Fixed broken switch triggers.
Some WIP volume settings in the options menu
Exposed Music, Effects and UI volume control
Can mute or double the default volume for each volume control
Really early, basic, totally broken framework for a character class refactor.
cliff_03, cliff_03b models/prefabs
Lr300, Semi auto rifle, SMG, Bolt rifle - Updated to latest rig and arms, clean exports, rebuilt prefabs
A little more work on Crafting Station.