200,541 Commits over 4,140 Days - 2.02cph!
Transparent autosprint nixed.
analytics test (not sure if I'm doing it right)
update chat panel stuff , fixed some UI sorting
Mouse wheel board rotation input is ignored when the chat window is open (so you can scroll chat without spinning the board)
CustomisationEditorController.
Added a customisation button to menu (editor-only for now).
Base CustomisationEditor state.
Customisation editor mode setup.
refactored UISquadEditPanels into generic UIEditorPanels with events
Phone serialization and client and server error fixes.
Removing options code from UIScrollListConfig, UIMapButton, making more generic
more editor UI refactoring
Refactored UICurrentMapInfoTab to generic UIEditorWindow
modified walk/run/sprint animations to look better with IK foot planting
added code for foot planting IK
fix for squad editor unit counts not being refreshed in correct order with new setup
Disabled editor panel animations
new UIEditorButton as a base class for the editor mode panel buttons
UIMapButton refactored to override UIEditorButton as required
optimized foot IK calculations
added console variables to disable foot IK
hooked avatar, unit and arena mode buttons up
added empty Avatar, Unit, Arena customisation editor state classes, editor mode buttons now trigger entering the correct state.
Usuable unit indiciators are now hidden when holding right mouse to show attack ranges, fixes confusion when a usable unit is in range of an attack
Cursor resets to normal mode as soon as a movement order is issued
All players get a server chat notification that someone is looking for a match when a player joins an empty queue and there's less than X players connected.
Server messages are now in italics.
disable footIK when sleepign
gameInstance now stores the match start time, server console outputs game length as part of game close summary
fixed slight flickering when player lands from a jump
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Increased party overlay widget view distance to work better with new camera
Fixed sneak and jog party member movement mode behaviours
Removed the player name from the match making server message so people can't abuse the queue.
Reduced kfact from 64 to 32.
added CustomisationDatabase.AllDefsOfType()
customisation defs now have a description name field
promotion protobuf
client-side promotion toast handling
Added a penalty to return to territory module so units are less likely to go home when they have nearby friendly units (safety in numbers!)
Unit path line renderer now increases width as camera is zoomed out in RTSCamera mode
Refactoring the mission system to allow the extra nuance gang missions need. Tasks can now have certain parameters set that are ScriptableObjects themselves, which simplifies the number of different task types we'll need.
cleaning unused UI texture
All payphone missions working again with the refactored mission system
UIToast base clases, outcome/promotion toasts now use it.
added a test explosion debris customisation