200,062 Commits over 4,140 Days - 2.01cph!
Testing less aggressive animation call culling
Fixed role selector getting all fucked up by UI optimsations
Humans will always sleep in their home building if they have one
Ai tweaks
UnitSettingsEditor NRE fix
Quick n dirty CorpseParameters validate to make sure we have entries for all interactions, defaulted to all states
Corpse dispensables editor exposure
Editor shows corpse interaction info in the interactions themselves now.
Provisional data for all corpses.
Fixed MRE in IsWithinPerceptionRangeSettings
testbox has Wolves
Carnivore AI WIP
Loot panel fixes
Shotgun trap container no longer small stash
Phrases
Network++
General stuff, fixing bugs, mostly ordering issues.
Proper rusty/iron/steel longswords with mats.
Item icons for the variants.
Fixed starting shield not being visible when game starts
Fixed issue where repeatedly equipping and unequipping a weapon would stop the weapon from appearing
Sword variant stats.
More icons.
Preview renders for lots of stuff
Zone bounds uses navmesh style volume editing, button to copy the volume to the navmesh for the zone
Copy size from NMS, fuck editing two volumes
Fixed remaining issues.
Manifest.
Zone bounds fuckery (hi Tlean)
Cave prefabs were on the wrong layer.
Fixed motor ending up in the wrong scene, which was also meaning NPC damage didn't work
Terrain triggers to trigger layer.
Maincam reflection probe tweak test.
Full dynamic reflection cubemap test
Get things working on listen server
Auroras to the reflection cubemap, because it looks cool.
Terrain mat tweaks.
Scene.
Rehooked up shield effect on the prefab
Fat toadloks now more inclined to squeeze through the narrow caves that they reside in.
Status Effects now spawn and destroy their fxPrefab
Added a terrible particle effect to Poison to demonstrate
Working on character death/respawn
Items not held as primary no longer modify the HoldModel
HasShield animator param on ModelState should now be correctly assigned
3rd person stuff for the longswords.
uv 2 and 3 changes to playermodel
Ported SceneCameraToGameCamera util to PlayerCamera
Fixed dispensables not being enabled as well as the itneractions for Corpses.
skin corpses upon animals eating them
Removed wolf pounce ability.
Cleaned up combat component editor code, added nice remove buttons for abilties