200,093 Commits over 4,140 Days - 2.01cph!
Fixed remaining issues.
Manifest.
Zone bounds fuckery (hi Tlean)
Cave prefabs were on the wrong layer.
Fixed motor ending up in the wrong scene, which was also meaning NPC damage didn't work
Terrain triggers to trigger layer.
Maincam reflection probe tweak test.
Full dynamic reflection cubemap test
Get things working on listen server
Auroras to the reflection cubemap, because it looks cool.
Terrain mat tweaks.
Scene.
Rehooked up shield effect on the prefab
Fat toadloks now more inclined to squeeze through the narrow caves that they reside in.
Status Effects now spawn and destroy their fxPrefab
Added a terrible particle effect to Poison to demonstrate
Working on character death/respawn
Items not held as primary no longer modify the HoldModel
HasShield animator param on ModelState should now be correctly assigned
3rd person stuff for the longswords.
uv 2 and 3 changes to playermodel
Ported SceneCameraToGameCamera util to PlayerCamera
Fixed dispensables not being enabled as well as the itneractions for Corpses.
skin corpses upon animals eating them
Removed wolf pounce ability.
Cleaned up combat component editor code, added nice remove buttons for abilties
Fixed bad blackboard read in GoalPlan.SleepInHome
Fixed nospawns navmesh/zone bounds
finalised uv 1 and 2 on heads, uv 1 on bodies across all lods and exported
moved mushrooms to be a dispenser like the rest of the food
Conversation. party and enemy UI widgets use UIElements/pooling
Enemy overlay widget always active, doesn' require selected unit
Projectiles can no longer hit friendly units
Various overlay icons no longer fade out
Forgot to hook console system up to receive network messages
Enemy overlay icon, scale lerp
Fixed some combat event spam
Added upkeep_grief_protection convar (default = 1440 minutes = 24 hours)
When the cupboard is destroyed, use available resources to purchase upkeep protection on all building blocks (up to upkeep_grief_protection minutes)
Unit spawner can optionally spawn dead things
Cannot trigger grief protection multiple times by repeatedly destroying the cupboard
Fixed unitInfoWidget's role selector foldout being badly positioned, hiding the some icons
Added a clear role button to the role assignment foldout