250,863 Commits over 3,959 Days - 2.64cph!
Added a timestep to replay packet
Added backhand to ape amim controller, baked root motion into backhand body shot, Added special move effect to elvis prefab
some animations for the ak47 view model;
fixed a bug w/ rifle shell casing model.
[block_party] blocks death faces, time bonus for completion
First pass at thompson sounds
added Eating animations for all of the animals.
Merged changes from animals/ranked.
Restored hunting changes.
A bunch of simple meta file changes.
firing animations for the ak47 view model;
alternate attack animation for the 3rd person pickaxe
Merged changes from main.
Merged chances from ranked.
Animals now send an eat animation trigger.
Restored animals sensing attack initiators.
WorkQueue performance tweak
UpdateSurroundingsQueue profiling
globalchat enabled by default
More server console tweaks/fixes
Tweaking console newline behaviour
Don't load entities with NAN/Infinity positions, warn on it
Tweaked WorkQueue warning times
Show stats in server console
Guards against NaN/Infinity vectors and added warnings
added some variations to the 3rd person melee attack. There's now 3 different attack animations that get played randomly.
tweaked the placement of the salvaged hammer and made it use "pickaxe" hold as it looks more natural that way.
Animals now have a stand action.
Animals can now compete to establish dominance.
tweaked the pistol/rifle shell materials so they look more shiny;
tweaked the 3rd person run animations;
added an idle animation for the ak47 view model
Updated Ape serve & Added Ape win anim
source files for 3rd person spear animations
Don't re-network updated stability value unless it changed
Fixed AI think process.
Fixed AI attack and move to.
Added speed context to flee action.
Low level animal actions now tick a behaviour tree.
rigged up the view model for the ak47.
Simplified decider choice comparison.
Added Ape serve walk anims
Spawned entities send a creation message immediately
Fixed player models not aiming up/down
Properly named queue time warnings
Splitting up Cl_BasePlayer into partials
Fixed fall damage
Rebuilt plugins
Fixed missing smoke materials on cargo plane and torch
[block_party] screen flow for entering high scores etc
[block_party] display score stage
made some improvements to the 2handed spear attack
-changed the 3rd person animations for the spear so the 2-handed hold is the default.
-changed the wood/stone spear prefabs so they are attached to r_prop bone now.
-fixed the r_prop bones on all of the spear animations.