113,371 Commits over 3,959 Days - 1.19cph!
new 3rd person flamethrower animations
added reload animation for flamethrower worldmodel
m92 worldmodel anim tweaks
m92 worldmodel shell ejection improvements
VM screen cycles available items (super laggy/unoptimized wip)
thrown weapons/tools jam door closer
added automatic door closer
vending machine requires construction layer under it
phrases
protocol++
vending machine sounds are serverside (everyone can hear)
vending machine has busy panel while vending
can only access vending machine inventory from rear
cannot lock vending machines (can't be used as safe)
protocol++
Fixed local player not skipped in vis testing
Updated RustBuilder, project version
can rotate empty vending machines
re-instated wall.frame.shopfront.metal prefabs - Drawer item exchange shopfront
properly detect player infront/behind of Vending Machine RUST-1553
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q no longer closes vending machine admin panel
added small light to vm screen
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Pipe/debris/industrial fixtures asset tweaks
Explosives do all LOS checks before destroying any entities (RUST-1546)
CraggyIsland cave updates
Ceiling light prefab fixes (RUST-1523)
Stone pickaxe optimisation
Added back potato mode for terrain and objects; only active when shader level equals 100
Deprecated _NORMALMAP keyword; not used
Removed a few keywords in terrain related shaders
tweaked loot placement in MT
Light prefabs with shadows
Industrial fixtures greybox
Fixed some graphics effects not actually toggling