reporust_rebootcancel

128,798 Commits over 4,232 Days - 1.27cph!

7 Years Ago
projecctile NRE fix
7 Years Ago
[D11] some minor script optimisations - remove double sorting of traces
7 Years Ago
[D11] some minor script optimisations - missing loop breaks and using GamePhysics.TraceAll when GamePhysics.TraceAllUnordered would suffice.
7 Years Ago
[D11] a couple of fixes to enable the occlusion based visibility code on console
7 Years Ago
[D11] [Audio] Reverts map zoom fx to every press of the button
7 Years Ago
[D11] Reverts zoom oneshot to every press of the button
7 Years Ago
[D11] [Audio] Map zoom loops
7 Years Ago
[D11] [Audio] Map zoom loops
7 Years Ago
Updated old translation strings on ceiling light on/off actions
7 Years Ago
[D11] Updated some Reporting Flow popups to improve the spacing
7 Years Ago
[D11] [Audio] More reverb tweakage
7 Years Ago
[D11] [Audio] More reverb tweakage
7 Years Ago
[D11] Updated priority order on bed quick actions
7 Years Ago
[D11] [UI] Removed "\" from Nodettes tip on loading screen hints.
7 Years Ago
[D11] [UI] Added credits input for manual scrolling and pausing. Fixed credits opening mid-way through the list. Added additional translations.
7 Years Ago
7 Years Ago
[D11] [Audio] map zoom sfx wip
7 Years Ago
[D11][Tutorial] Force saved shelter door prefab (upgrade seems to have broken serialization somehow)
7 Years Ago
[D11][Tutorial] Added thicker outline to tutorial objective sub item text
7 Years Ago
Fixes for playing "Procedural Map" in the editor
7 Years Ago
Prevent building when the scripts are compiling or have failed to compile
7 Years Ago
Fix for error about NativeArray access
7 Years Ago
Name instanced meshes
7 Years Ago
[D11] SwapSeat command for boats, disabled showing Fuel/Engine options when not sat in drivers seat, and disabled the LookAt capsule when sat in a boat
7 Years Ago
[D11] OpenSSL for Orbis.
7 Years Ago
[D11][Tutorial] Fix for issue #544, can no longer place broken items until fixed at repair bench
7 Years Ago
[D11] LiteNetLib bug fix for mass disconnections.
7 Years Ago
[D11] [Audio] more reverb tweaks
7 Years Ago
[D11] [Audio] more reverb tweaks
7 Years Ago
[D11] shader lod stripping had been lost on the most to 2019.1.
7 Years Ago
excavator scene update (belts)
7 Years Ago
Terrain belts update
7 Years Ago
[D11] [UI] visual changes to the crafting screen
7 Years Ago
[D11] fix some m_SourceFontFile that wouldn't null out, seems to be an editor or engine serialisation problem. This stops the original otf files being pulled into memory.
7 Years Ago
[D11] [UI] Selected blueprint skin name now correctly translates.
7 Years Ago
[D11] [Audio] Adds new pie menu tab sfx
7 Years Ago
[D11] [Audio] Adds new pie menu tab sfx
7 Years Ago
[D11] [Audio] Fix sub tab sfx
7 Years Ago
[D11] [Audio] Fix sub tab sfx
7 Years Ago
[D11] remove unused large fonts which were being referenced in by the regular font
7 Years Ago
7 Years Ago
[D11] [Audio] Adds map legend sfx
7 Years Ago
[D11] [Audio] Adds map legend sfx
7 Years Ago
[D11] Remove attempt to create a new Instance in MapInterface
7 Years Ago
Fixed server browser button colors Fixed server browser buttons losing prefab connection
7 Years Ago
[D11] [Audio] Adds item info sfx
7 Years Ago
[D11] [Audio] Adds item info sfx
7 Years Ago
[D11] [UI] Removed instanced call to ClearMutedList since it is now a static function.
7 Years Ago
Fixed ClearMutedList being non-static/
7 Years Ago
[D11] [UI] Added check for instance being null in UIChat for ClearMutedList function call.