reporust_rebootcancel

121,817 Commits over 4,048 Days - 1.25cph!

7 Years Ago
Fixed DepthMask server compile error Fixed potential edit-mode NRE in WindZoneEx
7 Years Ago
Added DepthMask component to mask out water at smaller scales (e.g. boat deck)
7 Years Ago
Fixed some items never spawning in Savas Koth loot tables
7 Years Ago
Updated Savas Koth loot tables - Chainsaw, fire arrows, nailgun and flamethrower Added Sedan and CH47 spawns to Savas Koth
7 Years Ago
Hapis progress
7 Years Ago
merge from main
7 Years Ago
Site A tunnels progress
7 Years Ago
merge into main
7 Years Ago
fixed server collider
7 Years Ago
merge from main
7 Years Ago
missing files
7 Years Ago
not much
7 Years Ago
interactive garage door / wheel files backup
7 Years Ago
Hapis progress
7 Years Ago
hollowed out the chinook's collision mesh ( server )
7 Years Ago
ch47 bugfixes added extra seats to ch47 light toggle works with vehicles again skin approval
7 Years Ago
Fixed some skin materials going dark in shadow Fixed hair using bent normal for indirect diffuse
7 Years Ago
TimedExplosive no longer attach to the entity pivot position when hitting other TimedExplosive
7 Years Ago
Fixed regression that sometimes made explosives invisible when attached to doors
7 Years Ago
Updated Savas Koth spawn locations
7 Years Ago
Disabled entities remain in their object hierarchy on the client (should be more solid, less error prone)
7 Years Ago
Network++
7 Years Ago
Cherry picking 25859
7 Years Ago
EAC SDK update
7 Years Ago
Savas Koth startup NRE fix
7 Years Ago
double mounting bugfix
7 Years Ago
compile fix again
7 Years Ago
compile fix maybe
7 Years Ago
Fixed shadow-related core/skin shader errors
7 Years Ago
ch47 protection added removed debug.logs
7 Years Ago
2 more seats on ch47
7 Years Ago
nre fix network++
7 Years Ago
merge into main
7 Years Ago
merge from main
7 Years Ago
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7 Years Ago
merge from main
7 Years Ago
a million mounted fixes, upside down vehicles, recoil etc multiple seats for ch47 and sedan added swapseat command
7 Years Ago
Added toggable core/skin shader scatter+occlusion+bent normal composite to scatter map slot Added core/skin shader AO strength factor Added tri-ace AO-based horizon specular occlusion by default; all core shaders Added spherical gaussian based specular occlusion using bent normal + AO; only core/skin for now Updated core shader inspectors to display warnings regarding texture color spaces
7 Years Ago
updated chinook client collider
7 Years Ago
Merge from hair_caps
7 Years Ago
Merge from main
7 Years Ago
removed old facial hair texture and materials, reset skin material to default, added some thicker strands to facial hair 1, tweaked dark material values, set capmask compression
7 Years Ago
Hapis progress
7 Years Ago
Updated Savas Koth loot tables to include MP5, LR300, Spas, incendiary shotgun ammo, SAR, python
7 Years Ago
further tweaks
7 Years Ago
Security door prefabs
7 Years Ago
Security door files - textures/models/materials
7 Years Ago
created morphs and lods for facial hair 2 and set up in scene
7 Years Ago
added facial hair style 2 (need to set up morphs and lods), tweaked dyesets to accommodate
7 Years Ago
Minor spawn fixes on Savas