121,817 Commits over 4,048 Days - 1.25cph!
Fixed DepthMask server compile error
Fixed potential edit-mode NRE in WindZoneEx
Added DepthMask component to mask out water at smaller scales (e.g. boat deck)
Fixed some items never spawning in Savas Koth loot tables
Updated Savas Koth loot tables - Chainsaw, fire arrows, nailgun and flamethrower
Added Sedan and CH47 spawns to Savas Koth
interactive garage door / wheel files backup
hollowed out the chinook's collision mesh ( server )
ch47 bugfixes
added extra seats to ch47
light toggle works with vehicles again
skin approval
Fixed some skin materials going dark in shadow
Fixed hair using bent normal for indirect diffuse
TimedExplosive no longer attach to the entity pivot position when hitting other TimedExplosive
Fixed regression that sometimes made explosives invisible when attached to doors
Updated Savas Koth spawn locations
Disabled entities remain in their object hierarchy on the client (should be more solid, less error prone)
Savas Koth startup NRE fix
Fixed shadow-related core/skin shader errors
ch47 protection added
removed debug.logs
a million mounted fixes, upside down vehicles, recoil etc
multiple seats for ch47 and sedan
added swapseat command
Added toggable core/skin shader scatter+occlusion+bent normal composite to scatter map slot
Added core/skin shader AO strength factor
Added tri-ace AO-based horizon specular occlusion by default; all core shaders
Added spherical gaussian based specular occlusion using bent normal + AO; only core/skin for now
Updated core shader inspectors to display warnings regarding texture color spaces
updated chinook client collider
removed old facial hair texture and materials, reset skin material to default, added some thicker strands to facial hair 1, tweaked dark material values, set capmask compression
Updated Savas Koth loot tables to include MP5, LR300, Spas, incendiary shotgun ammo, SAR, python
Security door files - textures/models/materials
created morphs and lods for facial hair 2 and set up in scene
added facial hair style 2 (need to set up morphs and lods), tweaked dyesets to accommodate
Minor spawn fixes on Savas