113,081 Commits over 3,928 Days - 1.20cph!
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Fixed admins getting AH violations when disabling admin cheat while moving very fast
Fixed taking damage when entering water while using admin cheat
Fixed being able to place boxes partially inside walls (RUST-908)
Fixed weapon attachments being invisible when attached to weapon that is currently held
Cleaned up some code that dealt with the weapon attachment disabled flag
Added layer.toggle, layer.show, layer.hide and layer.culling admin console commands
Slight increase in size to the prevent building zone of Airfield, Dome, WTP
Fixed that only the first weapon attachment was receiving the weapon aiming state
Weapon mods can add offset to weapon stats (as well as scale them)
Fixed weapon hip aim cone parameter being ignored (always 1)
Forgot this ladder prop prefab
Satellite Dissh and Sphere Tank updates
moving LOD component of older models to renderer LOD
made ready to place prefabs out of them
Renamed Internal-PrePassCollectShadows to Internal-ScreenSpaceShadows to match built-in change
Fixed revz screen-space shadows
Building Structure - Water tower collision adjustments
LOD Distance adjustments for iconic structures
Building Structure - Water tower - COLs & Prefab update
Dungeons backup
broken item mods fall off weapon into player inventory
muzzlebrake/muzzleboost first pass
broken implementation of attachments coming off weapons
Fix for PhysicsEffects error when collision.contacts is empty
Building Structure - Water tower - model/LODs/Prefab
Trainyard/WTP backup
Few changes to prevent gbuffer occlusion replacement, accumulate changes instead
More LSO changes
Fixed water catchers using the protection properties of metal building blocks
Disabled player and projectile collision on all farmed plants
deleted uneeded hatchet anims
Fixed water catcher physics layers (RUST-839)
Water catchers use RendererLOD
Fixed animator warnings on non-throwable weapons
Removed aim condition from stone hatchet animator
Streamlined setup, all three hatchets now use same anims & animator, additional animations deleted, folders cleaned up
Tweaked water caustics a bit
Fixed revz underwater thickness
Updates to Throwable hatchet prefabs/animators/ironsights
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added 3rd person animations for several weapons ( bolt_rifle / smg / m249 / semi_auto rifle / rocket launcher / pump shotgun )
changed some of the player animations to synch up better with the world model animations
fixed attachment points for semi_auto pistol
added muzzlebrake and muzzleboost models / materials / prefabs
Merged in caustics changes from wrong branch
Added caustics wind scrolling + mat param; default = just enough to be noticeable
Added caustics tiling + mat param; default = halved from previous, larger spacing
More item pickup/drop ui sounds
Minor shader fixes
Merged in revz dx9 player preview fix
Fixed revz DX9 whiteout player preview model (RUST-950)
Unity b17 shader auto updates
Reset all AH values on disconnect
Fixed weapon attachments leaking their entities to clients
Conveyor Belt crane model/LODs/COL/Prefabs
Powerplant & Trainyard update
Merged water caustics to main