113,096 Commits over 3,928 Days - 1.20cph!
Attack entity repeat delay cooldown test (RUST-1043)
set up aim throwing for longsword & salvaged cleaver
Implemented throw weapon AH protection (throw_protection, throw_penalty)
Touched water shaders to fix out-of-date staging
Adding forest clutter: dead tree logs models/lods/prefabs
Tree stump materials didn't have horizont occlusion
Reverted rust/std transmission changes
Split inventory/crafting into separate scenes
UI background blur is more generic instead of being tied to inventory menu
Transparent layer (fence, glass)
Fixed LOS issues in caves (RUST-1039)
mesh compression @low for building block meshes and colliders
Fixed purple water in dx9
Fixed compilation errors in legacy gl
Large Prop D textures/models/Cols/Prefabs
Trainyard, Powerplant and WTP, Military tunnels scene updates
Fixed river flow transitions to ocean
Fixed autoturret serialization
Ores don't show health bar
Changed default decay tick interval to 10 minutes
Slower decay on furnaces and boxes (2 days delay + 4 days duration)
Added repair functionality to furnaces, boxes, repair bench / research table and water catchers / purifier
More shitty ass bundling shit
Fixed NRE's in GeneratePrice @helkus
slight tweaks to the rifle walk animation
Added back river flow; still needs work
More build speed experiments
Build process reshuffle.. build faster you prick!
physics.steps for client (devs)
use localPosition where possible (evaluating perf difference)
Added warning to RandomizeStartPosition when called on a sound missing audioClip
Fixed flow control warnings in ocean and river shaders
AH logs include frame number
Updated amplify color and switched to single pass tonemapping + color grading
Removed dedicated tone mapper
set up aim throwing for pickaxe
Death/Kill messages include steamid
Fixed momentarily locking move keys after submitting chat
Fixed incorrect collision meshes on twig roof sides
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