112,401 Commits over 3,928 Days - 1.19cph!
tweaked 3rd person look up/down animations so they more closely match 1st person
Touching these models that unity is compressing from 15kb to 1.5gb for some reason
Updated lashlight beam to use new beam shader features
Enabling low compression on all our meshes to see what happens
bind second argument doesn't need quotes
fixed 3rd person weapon alignment so it matches where the 1st person is pointing
Added world based beam shadow; shadow intensity control for both animated and world
merging dungeons LODing and rocks optims / mesh compression to pre-release
Fixed beam shadow uv tiling issues with variable beam length; now world scaled
Replaced planar fade strength with actual angles; more intuitive
Third party meshes now use mesh compression
All dungeons meshes now use mesh compression (even previous monuments)
More distance tweaking, autospawn and dungeons
Added lodgrid convar (editor-only, pauses LODing if false)
Enabled vertex compression in player settings
Mesh batching for static quarry and pumpjack
Don't network spectating players
Decor autospawn rock distances adjustments
Rocks compression
Dungeons rocks LOD distance adjustments
Big batch of dungeons LODs and drawcalls reduction
Added frame construction socket type
Updated wall frame / double door prefab sockets
Fixed prefab ID on metal double door
Fixed bug reporting error
Added tags to wall.frame prefab (though these are optional... I think)
Divide by zero error (uncommon)
Made player movement more direct
back up
added frames test scene
Prepare prefabs
Forgot icons
Added wall.frame to planner
Added wall.frame icon
building parts use atlased material and Renderer LOD
Batching vertex count / submesh cutoff is adjustable via convars
Added refresh_colliders and refresh_renderers console commands
wall.frame linking and collisions paths
Added automatic mesh splitting to collider batching
changed material settings for some of the addon textures so they don't look so blurry from firstperson
tweaked the 3rd person rifle pose so it's more aligned with the 1st person.
updated beam effects (again)
fixed 3p laser perf issues
updated flashlight beam texture
laser recoil bonus nerfed to 20%
first person laser prefers aiming accuracy over viewmodel accuracy
updated beam shader for laser