128,958 Commits over 4,232 Days - 1.27cph!
    
    
    
        
            
            
            
                
                [D11] [UI] re-added the wip icon which accidentally got deleted because it got detected as a name conflict
 
                
                
                
                
                
             
         
        
            
            
            
                
                Steam & liquid/oil pfx prefabs.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed fractional camera scrolling breaking accumulation buffer
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                adjusted Chinese lantern audio volume
 
                
                
                
                
                
             
         
        
            
            
            
                
                Power Plant puzzle fix attempt
 
                
                
                
                
                
             
         
        
            
            
            
                
                Cleared more redundant work
Halved post-opaque depth texture size/bandwidth (testing)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Improved shore transition quality and detail
Increased high frequency wave scale
Tweaked shore fade
Small refactor to avoid redundant calcs
 
                
                
                
                
                
             
         
        
            
            
            
                
                re-enable power curve on y-axis aiming controls
 
                
                
                
                
                
             
         
        
            
            
            
                
                Attempted to make D11WorldSpawn stick to a 0.5ms per-frame time budget
 
                
                
                
                
                
             
         
        
            
            
            
                
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                 Don't spam exception tracker with "[Physics.PhysX] RigidBody::setRigidBodyFlag"
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                lantern cookie merge fix.
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Fixed foam showing up close to camera near plane
Fixed foam, caustics and spec occlusion shore fade
Fixed ocean/shore z-fighting in vast majority of cases
Fixed shore effects and SSR flickering when using TSSAA
Fixed distant wave flickering w/ TSSAA using adaptive detail fade
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                fixed minicopter sluggishness
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                [D11] [UI] changing more screens to use the non gradient style, including the pause menu, my games, and brightness/contrast, with more fixed in options and create server (including fixing the white flashing when you deselect)
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] Adding a missing string
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                [D11] [UI] Added new icons for player stats panel.
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] Added loot panels to the inventory scene to avoid hanging when opening a lootpanel for the first time
 
                
                
                
                
                
             
         
        
            
            
            
                
                dragon mask is now 1:1 with wolf headdress and can be worn with bandana
 
                
                
                
                
                
             
         
        
            
            
            
                
                 Revert back to fullscreen windowed
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11][Tutorial] Craft message stays on screen until end of crafting task
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] Added support for Soft Mask gradients. Example implementation used in Staff Credits Screen. Updated TextMeshPro shaders with Soft Mask integration tool.
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11][Tutorial] New GameTip messages now wait for any transitions to be completed
 
                
                
                
                
                
             
         
        
            
            
            
                
                 Removed corpse entity collider on the client to prevent it from pushing the ragdoll around
 
                
                
                
                
                
             
         
        
            
            
            
                
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                 Minicopter kills its passengers when destroyed
 
                
                
                
                
                
             
         
        
            
            
            
                
                Spawn corpses at entity center point instead of their pivot point
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] [UI] Fixed scrolling past first entry on bottom of leaderboards not correctly updating the list. Fixed player id on player stats panel not showing actual username.
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] [UI] Updated the options screens and create new server screens to the new non-gradient bar style
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] FOV is now defaulted to the same as the PC version, and the FOV slider now works correctly
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] [UI] Replaced most of the WIP icons on Leaderboards screen with actual icons. Deleted old textures that are no longer used.
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] Server telemetry web request removed. Only the logging equivalent now exists.
 
                
                
                
                
                
             
         
        
            
            
            
                
                fixed airdrops not being lootable