reporust_rebootcancel

121,256 Commits over 4,018 Days - 1.26cph!

8 Years Ago
fuckup fix
8 Years Ago
whoops
8 Years Ago
survey charge minigame baseline
8 Years Ago
Merged from main
8 Years Ago
Remove bakes.
8 Years Ago
compile fix
8 Years Ago
Temporary fix survey charge server compile error
8 Years Ago
Tweaked fake reflection shadowing
8 Years Ago
More post-dx9 occlusion culling changes and cleanup
8 Years Ago
Desk, computer cabinet, desk texture tweaks
8 Years Ago
fixing a terrain blend material
8 Years Ago
scene2prefab monuments
8 Years Ago
resource deposit work
8 Years Ago
fixing the sewers terrain trigger issue
8 Years Ago
snow rock materials were missing specmap following changes to terrain splats
8 Years Ago
More item description fixes and updates
8 Years Ago
Typewriter
8 Years Ago
Use GameObjectRef for nested navmesh for monuments.
8 Years Ago
Default quality setting
8 Years Ago
Adjusted texture resolution curve on the various quality presets, let's see how this looks
8 Years Ago
Excluding some prefabs from asset warmup since they're not always required and will be loaded later when loading the map
8 Years Ago
Removed some 32bit specific code No longer save assetwarmup and prefabwarmup convars (should always be enabled, only use for debugging)
8 Years Ago
Navmesh stuff
8 Years Ago
posters scaling, dressing launch_site scene2prefab
8 Years Ago
Fixes for RUST-1718 and RUST-1734 : rocket crane issues
8 Years Ago
cobalt office posters WIP
8 Years Ago
cylindrical/hemisphere helpers that turned out to be unnecessary garbage and a waste of a days work improved ore hotspot placement significantly
8 Years Ago
Fixed compilation error in rust/speedtree shaders
8 Years Ago
Adopt async terrain mesh generation for navmesh grid.
8 Years Ago
Yet another merge from main
8 Years Ago
Minor culling changes
8 Years Ago
EAC update (Linux fix)
8 Years Ago
Tweak
8 Years Ago
AsyncTerrainNavMeshBake for Pål
8 Years Ago
bin models/Prefab/Textures
8 Years Ago
Fixed warehouse exit in LS
8 Years Ago
Keeping up to date with main
8 Years Ago
Navmesh grid running new terrain navmesh.
8 Years Ago
Disabled entity pooling on ore hotspots (SimpleFlare clusterfuck)
8 Years Ago
Enabled entity pooling on ore hotspots
8 Years Ago
Don't load skins into RAM with itemskins 0
8 Years Ago
launch_site scene2prefab
8 Years Ago
desklamp models/Prefab/Textures
8 Years Ago
Temp fix for DrawMeshInstanced ArgumentOutOfRangeException from FoliageDisplacementManager
8 Years Ago
Some work on ai and navmesh.
8 Years Ago
Removed renderer_invalidate and collider_invalidate batching convars
8 Years Ago
Merge from procgen12
8 Years Ago
Network++ Save++
8 Years Ago
Merge from main
8 Years Ago
RIP win32