121,256 Commits over 4,018 Days - 1.26cph!
survey charge minigame baseline
Temporary fix survey charge server compile error
Tweaked fake reflection shadowing
More post-dx9 occlusion culling changes and cleanup
Desk, computer cabinet, desk texture tweaks
fixing a terrain blend material
fixing the sewers terrain trigger issue
snow rock materials were missing specmap following changes to terrain splats
More item description fixes and updates
Use GameObjectRef for nested navmesh for monuments.
Adjusted texture resolution curve on the various quality presets, let's see how this looks
Excluding some prefabs from asset warmup since they're not always required and will be loaded later when loading the map
Removed some 32bit specific code
No longer save assetwarmup and prefabwarmup convars (should always be enabled, only use for debugging)
posters scaling, dressing
launch_site scene2prefab
Fixes for RUST-1718 and RUST-1734 : rocket crane issues
cobalt office posters WIP
cylindrical/hemisphere helpers that turned out to be unnecessary garbage and a waste of a days work
improved ore hotspot placement significantly
Fixed compilation error in rust/speedtree shaders
Adopt async terrain mesh generation for navmesh grid.
Yet another merge from main
AsyncTerrainNavMeshBake for Pål
bin models/Prefab/Textures
Fixed warehouse exit in LS
Keeping up to date with main
Navmesh grid running new terrain navmesh.
Disabled entity pooling on ore hotspots (SimpleFlare clusterfuck)
Enabled entity pooling on ore hotspots
Don't load skins into RAM with itemskins 0
desklamp models/Prefab/Textures
Temp fix for DrawMeshInstanced ArgumentOutOfRangeException from FoliageDisplacementManager
Some work on ai and navmesh.
Removed renderer_invalidate and collider_invalidate batching convars