111,294 Commits over 3,928 Days - 1.18cph!
Reverted EAC native binary to the old .bundle format
Animals now only have to travel 20m between foraging.
increased volume of trap sound
slightly increased bear trap size
Game setup shouldn't have a RemoteLog component.
Merged animation changes from animal branch.
Subtracted animation changes.
Merged missing animation changes from animal.
Fixed hardcoded path in atlas gen
Added legacymap atlas set with placeholder settings
Locked splat names and ordering in atlas generator
Restored splat names to layers in legacy terrain shader
Fixed a CC failure with DepletingMetabolism.
Merged foraging and sleeping animals. (again)
Merged NPC logging. (again)
Major changes in terrain atlas generator; now asset/descriptor based, paving the way for multiple atlases aimed at custom maps
Fixed legacy terrain not updating world position const; was causing texture sliding
Fixed some problems with the merge.
Merged changes from animal.
Subtracted animal changes.
Merged foraging and sleeping animals.
Merged NPC logging.
Fixed torch effects not disabling/enabling
Animals now accelerate 30% slower.
Fixed torch animation lit layers
Fixed BuildingTest scene
Updated terrain map extension editor baking to store per-terrain instead of per-scene
Paper always craftable
Fixed being able to fly by opening the console
Fixed animal trap interest.
Fixed anchors for conditional meshes
ADS provides less recoil reduction
crouching now provides recoil reduction
Merged changes from main.
Reverted testlevel to non broke version
fixed issues with torch controller ( was selecting wrong anims & length of blends were causing issues between states)
Updated Torch vm anims
Fixed lootable corpse not dropping some of it's contents on death
Retired TransformChangeMonitor
Added EntityTransformNetworking component
NPCs now call TransformChanged() manually
Players now call TransformChanged() manually
Added editor baking support to all terrain map extensions (WIP)
fixed codelock not showing status in green/red
small storage is now default blueprint
bear trap is now snap trap
can no longer craft vagabondjacket + assaultrifle by default
updated cupboard icon
fixed codelock not showing status in green/red
small storage is now default blueprint
bear trap is now snap trap
can no longer craft vagabondjacket + assaultrifle by default
updated cupboard icon
Fixed barrels respawning until they took over the whole world
Barrels die properly when killed
made torch light less pink
Building stone skins meshes/textures/materials/prefabs
Fixed base normal not active on legacy terrain shader
Tweaked some normal map settings
made corpses invulnerable to bullet damage
Added splat modifier placement and anchor placement to TerrainModifierGenerator
Updated radtown_small3 scene (not the prefab yet)
Devlist and legacy terrain debug files.